The map looks good although the terrain might be a bit too sharp. Perhaps you should try to use the unequalize function or the single dot less.

Thanks, I like your opinion because you are like the pefectionist in mapbuilding. Did I understand correctly you adviced me to use LESS detail on the heights of this map? On all my maps I only used the Remake editor for heights so I'm not familiar with the unequalize function. I use brushsize 3 (and speed 6) 90% on the maps regarding the heights.
Less detail is never good (although you can overdo things too), so that was not really what I meant. I'm not familiar with the brush sizes and speed in the Remake's editor because I use Krom's. What I meant was that the terrain looks too 'pointy'. The edges are too sharp.
For all the flat terrain (mountains included) in Krom's editor I first use the biggest brush and then the smallest brush to make the terrain look natural, I don't like straight lines.
I'm confused now because you just said you only used the Remake's editor for heights.

Personally I use the second smallest brush for ALL heights and then I use the smallest ('single dot') to make it look better. So I recommend using the second smallest brush more and using the smallest brush less.

You have to play a little with the speed too; for mountains I use higher speed than for normal terrain (especially the speed for the single dot should be set VERY slow if you use it for normal terrain).
Maybe you should ask koczis12 too, because I think his terrain is better than mine here and there. Maybe I can learn something from him too...
I do have one question for you. I noticed you like to build large maps. Many others decide to do smaller maps even for 4 v 4 or 3 v 3. How do you determine what size is best for your maps like for instance your Warfare in the wilderness (192x144) map?
Interesting question. To be honest I dislike making huge maps because it's a lot of work.

Yet I like much building space so that's why I choose for large maps. To determine the best size for your map, you have to plan ahead. What kind of map will you make? 2v2, 3v3, 4v4, free for all? Allies are mostly grouped close together, so you have to think how to make the players who are in one team be closer to each other than the enemy is to them. I chose for an elongated map with two players on each side, but you could also make a square map (176x176 for example) with mountains or water to seperate the teams.
What also helps is to make a quick sketch. You have to make sure that every team has about the same amount of resources and buildings space. I did that with WitW too; I created a blank 160x128 map, put four storehouses on it where I wanted the players to be, made some mountains (only the tiles) and resources and realised it was too small for it's purpose and wouldn't turn out as I wanted it to.
And even if you have already completed, let's say, 25% of your map and you're like 'damn, it's too smal after all...', you can just copy the terrain in Krom's map editor, create a new map and paste it.
