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Official KaM Remake Ideas topic

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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 02 Jul 2012, 17:39

Re: Official KaM Remake Ideas topic

i am not completely against it but i want to see it tested before i will give my final conclusion :D
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Guest

Post 02 Jul 2012, 18:10

Re: Official KaM Remake Ideas topic

Heya, i have general suggestion, not sure if it was mentioned before, as i am new member to these forums. I'd love to see Dark Lord's "New Lands" campaign in the remake. What i mean is, there should be third button (first for Shattered Kingdom, other TPR and third for New Lands). It is probably best fan-made campaign and it definitely deserves visible place. All the replacing, placing NL on top of original campaigns...its "humiliating" for the other two, they all deserve to be equally implemented there. :$
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FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 02 Jul 2012, 18:57

Re: Official KaM Remake Ideas topic

Yeah, it would be pretty nice to see some custom campaigns in the Remake.
Nice coffee is always nice.
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TieSTo

Militia

Posts: 42

Joined: 29 Jun 2012, 15:47

Post 02 Jul 2012, 20:26

Re: Official KaM Remake Ideas topic

It would be nice if a quitter/Disconnecters town and armies were transferred over to an allies control. Like say, on C&C Generals.
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King of War

Laborer

Posts: 10

Joined: 28 Apr 2012, 15:27

KaM Skill Level: Veteran

Post 03 Jul 2012, 05:45

Re: Official KaM Remake Ideas topic


Abuse market like this
for example
1 market exchange gold
2 market exchange iron
3 market exchange coal
4 market exchange stone
for weapons and food

Really great work.
I'm glad you appreciate the work Lewin and Krom did so much. Be sure to do some more of this really awesome commentary. I'm sure they'll like it.
I think with the ironic...
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FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 03 Jul 2012, 11:58

Re: Official KaM Remake Ideas topic

(...)
I think with the ironic...
This seems appropriate.
Nice coffee is always nice.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 04 Jul 2012, 07:16

Re: Official KaM Remake Ideas topic

In the next release there will be a "Campaigns" menu similar to the "Single Maps" menu. There will be a list of campaigns, and a tool to let you edit the campaign data (map image, flag and dots locations, briefings, etc.)
It would be nice if a quitter/Disconnecters town and armies were transferred over to an allies control. Like say, on C&C Generals.
Shared control is planned.
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FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 04 Jul 2012, 11:47

Re: Official KaM Remake Ideas topic

In the next release there will be a "Campaigns" menu similar to the "Single Maps" menu. There will be a list of campaigns, and a tool to let you edit the campaign data (map image, flag and dots locations, briefings, etc.)
Sweet!
Shared control is planned.
Sweet!
Nice coffee is always nice.
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Mulberry

Pikeman

Posts: 185

Joined: 18 Apr 2012, 19:14

Post 05 Jul 2012, 14:01

Re: Official KaM Remake Ideas topic

I think it is a good idea to give military units an ability to pass near enemies citizens without atacking them. It will make gameplay much more interesting (quality of harass could be increased this way).

Easy defenition: Every time military units meet someone they are atacking imediatly. Maybe you can make some delay for this action? like 1-2 seconds?
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 05 Jul 2012, 21:49

Re: Official KaM Remake Ideas topic

Game Editor:

I would like to be able to see how many pieces, for example, gold mining has to have a rock.
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Jul 2012, 09:20

Re: Official KaM Remake Ideas topic

@Remake2012: I think it can be done. What about displaying number in the middle of each standalone gold/iron/coal/stone area, saying how many resources it got?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Private.NL

Axe Fighter

Posts: 77

Joined: 26 Jun 2012, 13:31

KaM Skill Level: Beginner

Post 06 Jul 2012, 09:43

Re: Official KaM Remake Ideas topic

@Remake2012: I think it can be done. What about displaying number in the middle of each standalone gold/iron/coal/stone area, saying how many resources it got?
Great! Seems to be a good idea!
Always look on the bright side of KaM! :D
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 06 Jul 2012, 10:04

Re: Official KaM Remake Ideas topic

@Remake2012: I think it can be done. What about displaying number in the middle of each standalone gold/iron/coal/stone area, saying how many resources it got?
Yes, I made a lot of maps I would like to have the information as long as the rock contains raw materials. (How much is in it) I would have helped me to better balance the maps.
ex.
I have map and 3 mountain ( iron, gold, stone)
iron - 300
gold- 250
stone - 600
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Jeronimo

User avatar

Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 06 Jul 2012, 10:07

Re: Official KaM Remake Ideas topic

I want to suggest an idea to improve information inside game.

As you can see how many buildings/workers you have in Statistics Section (3rd label), I think that should also display information about how many soldiers from each type you have.

There is spare space below all buildings to place the icons/squares of all soldier types (currently 9).
The "soldier icons" are already designed... check in Editor.

The importance of this is knowing how big is your total army, and if you have soldiers somewhere you are missing.
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Jul 2012, 11:20

Re: Official KaM Remake Ideas topic

@Jeronimo: Feature request accepted, thanks for idea :)
There might not be so much free space in 1024*576 layout, but we'll check that
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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