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Official KaM Remake Ideas topic

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Lewin

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Post 06 Jul 2012, 11:27

Re: Official KaM Remake Ideas topic

There's currently no free space on the statistics page on our minimum resolution 1024x576. Soldiers could be in a different tab within the statistics page, or could be only shown for people with a large enough resolution.
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Piko

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Post 06 Jul 2012, 12:22

Re: Official KaM Remake Ideas topic

There's currently no free space on the statistics page on our minimum resolution 1024x576. Soldiers could be in a different tab within the statistics page, or could be only shown for people with a large enough resolution.
Maybe it'll be good to display it after click on "soldiers equipped" title? After click on it there should be also timing diagram (it will be useful, for example, to check while production was fastest and while it start).
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Krom

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Knights Province Developer

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Post 06 Jul 2012, 12:54

Re: Official KaM Remake Ideas topic

That will just add more clutter with a little value - seeing your troops chart won't help you in a game.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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FeyBart

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Post 06 Jul 2012, 14:40

Re: Official KaM Remake Ideas topic

Making pages wouldn't really clutter it, would it?
Nice coffee is always nice.
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Piko

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Post 06 Jul 2012, 14:57

Re: Official KaM Remake Ideas topic

That will just add more clutter with a little value - seeing your troops chart won't help you in a game.
We propably misunderstand, I mean end statistics. :P
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Krom

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Knights Province Developer

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Post 06 Jul 2012, 15:13

Re: Official KaM Remake Ideas topic

Results statistics will have army count chart :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Jeronimo

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Post 07 Jul 2012, 08:56

Re: Official KaM Remake Ideas topic

Lewin I read... I didn't know there exists a Resolution 1024x576.
In my game, 1024x768 figures as the first in list (minimum).
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Lewin

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KaM Remake Developer

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Post 07 Jul 2012, 09:14

Re: Official KaM Remake Ideas topic

Lewin I read... I didn't know there exists a Resolution 1024x576.
In my game, 1024x768 figures as the first in list (minimum).
That means your screen doesn't support 1024x576. Only supported resolutions are listed.
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FeyBart

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Knight

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Post 07 Jul 2012, 19:07

Re: Official KaM Remake Ideas topic

(...)
That means your screen doesn't support 1024x576. Only supported resolutions are listed.
Did that system take long to make? It's pretty nice, IMO, so you don't accidentally screw up your screen.
Nice coffee is always nice.
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Lewin

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KaM Remake Developer

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Post 08 Jul 2012, 02:51

Re: Official KaM Remake Ideas topic

Did that system take long to make? It's pretty nice, IMO, so you don't accidentally screw up your screen.
No not really, the Windows API provides a function to list all of the available display modes (resolution and refresh rate) so that made it fairly simple :) Actually most of our resolution/refresh rates code was written by another guy who was helping us out for a while but he hasn't been around recently.
We're glad you like it.
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FeyBart

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Knight

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Post 08 Jul 2012, 05:53

Re: Official KaM Remake Ideas topic

(...)
No not really, the Windows API provides a function to list all of the available display modes (resolution and refresh rate) so that made it fairly simple :) Actually most of our resolution/refresh rates code was written by another guy who was helping us out for a while but he hasn't been around recently.
We're glad you like it.
All these little details make the Remake a great game. :D
Nice coffee is always nice.
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Piko

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Warrior

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Post 08 Jul 2012, 09:02

Re: Official KaM Remake Ideas topic

I have an idea about supporting smallest resolution:
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Sketch of KaM screen on resolusion 640x480:
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What do You think about it?
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Krom

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Knights Province Developer

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Post 08 Jul 2012, 14:58

Re: Official KaM Remake Ideas topic

I think thats an interesting idea, although not really applicable to desktop PCs, it may be a good direction for hand-held devices if we go to that direction :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Post 08 Jul 2012, 20:06

Re: Official KaM Remake Ideas topic

What about the market's building costs? It takes 5 timber and 6 stones to build one, while ALL other buildings in KaM require 1 more wood than stone. I think the market should be no different.
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Luki

Lance Carrier

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Post 08 Jul 2012, 22:56

Re: Official KaM Remake Ideas topic

Not all, look Barracks:D

In my opinion Market cost is ok. New building-unique cost.

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