Increasing it to 50% seems pretty extreme because then wine is better than bread, I'd rather just increase it to 30% and make the fields grow twice as fast so you need half as many... although then we'll have to update the tutorial to say he only needs 8 fields instead of 16.
Wine is better than bread/sausages because it only takes one house to make it instead of 3, so even though bread is produced faster, you can start a wine production very quickly. If you only needed 12 wood and restores 30% it's quite an attractive option compared to a farm, mill and bakery.
I agree it's good that only 1 wine is made, because it's different to bread/fish/sausages.
i've got another suggestion. after playing a couple of multiplayer games, i think it would be great to have a scout/explorer type unit to do some.. exploring

it's pretty hard sometimes to plan your base/town when you don't know exactly where the resources are. if you have a explorer unit from the start (or if you can train one from the school), you can explore some more of the area and it would be easier to make an effective town. especially for new players (like myself) and players that are not so skilled. because there's so many maps and each has 4-8 different locations, it would be much easier to plan your town according to locations of resources. ofcourse, the unit would not be militairy, so it would have very low hitpoints (like bowman) and no attack. perhaps, give it a high need of food (like it needs to eat twice as quick as other units) so it cannot walk to the end of the map.
That's a problem because people will scout the enemy villages and by the end of peacetime you will have explored every inch of the map, so the "fog of war" is effectively removed from the game. I think maps should have a large enough area explored so you can see where each resource is (only part of the hill needs to be visible). Also we'd like to change peacetime to divide the map into "territories" for each player based on how close it is to your storehouse. In that case we could make peacetime still allow you to move soldiers within your territory.
You can open up the map in the map editor to see where things are. In the next release it's possible to run the game more than once, but only one copy can be in multiplayer mode (to prevent cheating by looking at where your enemies are in the save file)
also, i would like to bring my
previous suggestion back to your attention because no one has responded to it yet.
please let me know what you think of it. thanks.
Selecting multiple saves to be deleted is probably a good idea but means we have to implement that into our list control.
Aggressive/defensive stances might not be necessary because we have other plans to make it easier for knights to chase down archers (if you tell them to attack the archers they should continue pursuing them instead of stopping after killing 1-2). Still it could be an interesting game mechanic.
I've added both to our proposals list.