Re: Official KaM Remake Ideas topic
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Former Site Admin
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We had an idea to increase weapons queue by clicking and holding mouse button. While being hold the queue would increase by +1/+10 depending on mouse button once every 0.2sec.
Which solution is better - Shift+Click to place +100 or holding the button pressed?
Blacksmith
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Not sure if wolfs meat is any good compared to pigs sausages
Maybe duckhunter instead? )))
I vote for holding the button pressed, since I always make specific amounts of armor / weapons.We had an idea to increase weapons queue by clicking and holding mouse button. While being hold the queue would increase by +1/+10 depending on mouse button once every 0.2sec.
Which solution is better - Shift+Click to place +100 or holding the button pressed?
How about removing notification messages and replace them with information beacons above houses? If there's a beacon - that house needs your attention for some reason, maybe it has no owner? Not sure if that will fit KaM though - map view is very realistic and adding artificial symbols to it will break the style.
Former Site Admin
Posts: 1830
Joined: 03 Jan 2007, 23:00
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Website: http://www.knightsandmerchants.net
Location: The Netherlands
ok , and here is my big "question" for you - dont you think making swordsmans is to expensive ? i mean for the price of of two swordsmans you can train 3 pikemans .
personaly i dont know why axe or swords fighters are carying shields . does it adds more defence ? NO . More atack ? NO. more price ? Hell yeah
while its isnt a big problem for axefighters (1 wood for wood shield isnt a big problem ) iron shields makes swordsman too expensive so I rarely see them on kam PRO play . dont you think it should be fixed ? like shields add bonus defence agains archers ( maybe +0.25 for axefighter/scouts and 0.5 for sword fighters/knights ) this way another problem - archers being too strong may be fixed.
or maybe making iron shields cheaper - iron armory could make 2 shields for the price of 1 ( well , theoricaly , shield takes less materiels then body armory)
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guys , i dont get you , first you deny any idea of making new units and now tease people with duck hunters yourself ...
I vote for shift + right click . during multiplayer game it lags to much so by shit clicking you know exacly what are you doing . Anyway , why dont put both options ?
ok , and here is my big "question" for you - dont you think making swordsmans is to expensive ? i mean for the price of of two swordsmans you can train 3 pikemans .
personaly i dont know why axe or swords fighters are carying shields . does it adds more defence ? NO . More atack ? NO. more price ? Hell yeah
while its isnt a big problem for axefighters (1 wood for wood shield isnt a big problem ) iron shields makes swordsman too expensive so I rarely see them on kam PRO play . dont you think it should be fixed ? like shields add bonus defence agains archers ( maybe +0.25 for axefighter/scouts and 0.5 for sword fighters/knights ) this way another problem - archers being too strong may be fixed.
or maybe making iron shields cheaper - iron armory could make 2 shields for the price of 1 ( well , theoricaly , shield takes less materiels then body armory)
Quick idea I had this morning: Soldiers Menu has new button -> Withdraw.
When pressed unit or squad will move towards your closest Barracks.
Very disperse troops will gather/rally at the Barracks they find closer... so it's an interesting excuse to build an extra Barracks close to your towers (so they dont walk all the way into your base).
As benefits I can see now:
*In critical moments you can "Withdraw" for fast retreat of troops, later you acommodate their paths (you can still order them to change direction, and even return to frontline after simulating a general retreat).
*While feeding troops, they go closer to the serf bringing the food.
*Re-organization: Small squads walking towards Barracks while new soldiers trained join. Everyone together and ready to march again towards frontline.
Withdraw (hotkey: W)
Pikemen has just 35 attack (same as a militia), swordsmen have 55. That's quite a big difference, in a battle of swordsmen vs pikemen the swordsmen would probably win every time. Yes it would make more sense for a shield to give you armour not attack, but I think the guys who made KaM did it for a reason, and I think it's fairly well balanced. At the end of the day it doesn't really matter whether it increases attack or defence, all those numbers just go into the magic "fighting system" and give out a result. Either way the swordsmen is better than the pikemen, and increasing armour could have some nasty side effects nobody thought of.ok , and here is my big "question" for you - dont you think making swordsmans is to expensive ? i mean for the price of of two swordsmans you can train 3 pikemans .
personaly i dont know why axe or swords fighters are carying shields . does it adds more defence ? NO . More atack ? NO. more price ? Hell yeah
while its isnt a big problem for axefighters (1 wood for wood shield isnt a big problem ) iron shields makes swordsman too expensive so I rarely see them on kam PRO play . dont you think it should be fixed ? like shields add bonus defence agains archers ( maybe +0.25 for axefighter/scouts and 0.5 for sword fighters/knights ) this way another problem - archers being too strong may be fixed.
or maybe making iron shields cheaper - iron armory could make 2 shields for the price of 1 ( well , theoricaly , shield takes less materiels then body armory)
Crossbowman
Posts: 201
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Location: Netherlands (GMT+1)
The problem with messages is that you end up with a massive pile of them that is impossible to manage. We can improve this in a number of ways:
1. Repeated messages should NOT send a new message, it should make the old one flash again. (e.g. if the house is still unoccupied).
2. Messages should have more information in them, instead of just saying "these troops are hungry, say "these Pikemen are hungry". Not sure how that will work with translations because just inserting "Pikemen" from the troop names might not work in languages where nouns change depending on the circumstance (do any languages even do that?) Similarly say "This mill is not occupied" not "This house is not occupied". That should make it much easier to manage messages
Even just those two fairly small changes should make a big difference IMO, most of the message spam is due to repeated messages as far as I've seen.
Other ideas to improve it further:
3. Maybe combine "house not occupied" messages into one message you can't delete that appears at the bottom of the list when there is at least one unoccupied house. It could say: These houses in your village are not occupied: Mill, woodcutter, stables" and the message is updated live as you train the units and disappears when all the houses are occupied.
4. Something similar for troops? (would need a "go to" button next to each group)
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