Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Towers
However I have a nice movie with my 2 towers + Shadoes 4 milita´s. I will show it you tomorrow
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Calm down guys, I have understand that right, ED you want to delete the tower from KaM Remake?
However I have a nice movie with my 2 towers + Shadoes 4 milita´s. I will show it you tomorrow
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Oh no you can post a replay/video of that if you want, I was talking to Bo
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
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Location: "Pawel95" on Youtube.com
There will always be the factor luck.
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Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
And yes, thats an issue. I would like the random to be "less random". So that from 1000 tests it would not be 0% hitrate in 0.1% cases, but something more predictable - e.g. 17% at least.
I played a few games in the release candidates and I think towers are still a bit too inaccurate (against moving targets mainly). What do you think?
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