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The Dark Lord's multiplayer maps

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Krom

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Post 02 Oct 2012, 05:02

Re: The Dark Lord's multiplayer maps

@Lewin: Sadly he has not posted any progress since several months, so I would assume the work is on pause / stopped.
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The Dark Lord

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King Karolus Servant

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Post 02 Oct 2012, 15:14

Re: The Dark Lord's multiplayer maps

Thanks Sado, I will edit the elevation there. :)
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Lewin

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Post 03 Oct 2012, 00:39

Re: The Dark Lord's multiplayer maps

Thanks Sado, I will edit the elevation there. :)
Better be quick about it, we're planning to release today or tomorrow :P
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The Dark Lord

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Post 03 Oct 2012, 08:59

Re: The Dark Lord's multiplayer maps

aidfuhgaiuerhgaeirhgieaurgb!
I'll hurry. :P
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Lewin

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Post 03 Oct 2012, 12:06

Re: The Dark Lord's multiplayer maps

aidfuhgaiuerhgaeirhgieaurgb!
I'll hurry. :P
I don't have time to do the release today so I plan to do it tomorrow :) So if you can send it before tomorrow that would be great (I'll be preparing the release Thursday morning your time so please send it Wednesday night if possible)
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The Dark Lord

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King Karolus Servant

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Post 03 Oct 2012, 13:21

Re: The Dark Lord's multiplayer maps

I'll work on it now, so you'll receive it before tomorrow. :)

Edit: I updated it. Not much changed, I only added 10 tree trunks to every storehouse and updated elevation here and there.

Edit 2: And a picture to keep you up to date what Tower Defence is going to be like:
Image
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Krom

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Post 03 Oct 2012, 14:38

Re: The Dark Lord's multiplayer maps

@TDL: TD idea looks awesome, but it really needs proper scripts. Keep in touch with us so we could make them into the game )
You can write events requests to this article as well - http://code.google.com/p/castlesand/wiki/MissionEvents
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The Dark Lord

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King Karolus Servant

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Post 03 Oct 2012, 14:52

Re: The Dark Lord's multiplayer maps

Thanks Krom! When the map is finished I'll start working on the script. I could come up with some ideas now but I think it is better to tell you what I need when I'm already working on it. I'm not sure yet how I want to do some things, so if I make a list with desired script commands now I might end up not using half of them and wanting different ones. :P
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pawel95

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Post 03 Oct 2012, 16:10

Re: The Dark Lord's multiplayer maps

Great work TDl, I am really curious now, how it will be to play this map with this special style/game :D


pawel95
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Krom

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Post 03 Oct 2012, 18:18

Re: The Dark Lord's multiplayer maps

The biggest problem with script commands is to choose right conditions and effects. Having them around after that is no problem - maybe someone else uses them for his new map idea :)

E.g. WARES_COUNT - which wares to count and which not (produced or balance? in Store or everything?). Where to add bonus wares if player has several Stores or no Store at all? Same applies to all other events.

That is why we are looking forward to discussing scripts with you, because that discussion will take some time and besides will help you figure out fine details of script work on map.
Knights Province at: http://www.knightsprovince.com
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Post 03 Oct 2012, 20:51

Re: The Dark Lord's multiplayer maps

Hmm you're right about that. If you explain me how to write on the google code page, then I'll share my thoughts soon. :)
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Krom

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Post 04 Oct 2012, 05:11

Re: The Dark Lord's multiplayer maps

From what I know you should be already allowed to write comments to that wiki article. If not - maybe you need to get a gmail.com account. If that is a problem - just skip it, create new topic here and we will discuss possible scripts there )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Kridge

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Post 04 Oct 2012, 09:56

Re: The Dark Lord's multiplayer maps

Tower Defense... That is an awesome idea :b
Curious to see how it turns out!
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The Dark Lord

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King Karolus Servant

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Post 04 Oct 2012, 10:01

Re: The Dark Lord's multiplayer maps

Ok I needed an account, but I already had one so it's no problem.
I placed a comment, unfortunately it didn't save the lay-out so it's pretty messed up. I hope it's still readable, I don't have time to change it now. :|
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Krom

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Knights Province Developer

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Post 04 Oct 2012, 11:51

Re: The Dark Lord's multiplayer maps

I have posted my comment there as well )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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