Solutions for traffic jams
Now i know that choke points as warehouses are always overly crouded so i make lots of road around them. But still te servants bump in to eachother and wait till the oter one moves. esspecialy the waiting annoys me as there is a empty tile next to them. this is not only with servants but also with farmers who want the same tile, ( I hear this is solved in KaM remake).
Problem: Working units wating for the other unit to get out of the way.
Now i have a copple ideas/solution's? but i dont know if they are possble:
1. Keep Right (or left for the english):
This is for the serfs on 2 tile roads, as they move the will keep right. This will make bumping in to eachother less more frequent
2. One way traffic:
Be able to set road direction, or rather stop road direction the other way. This will allow to set the general way of traffic, but serfs till can get on/off the way of traffic. This is esspecialy usefull in 2-tile roads (or bigger), big chokepoint as the wearhouse (prefent incoming and outgoing on tiles to make incoming and outgoing flow), Or set roundwas around buildings/tiles.
3.limited space:
Be able to set radius of work or better be able to set a preferd radius of work area for serfs/buildings (somewhat like rollecoaster tycoon dedocated workspace / setlers 3 wokr erea) This will enable serfs to prefer a ceartain area of work but still be able to leave if there is nothing to do or eat/feed troops. But is esspecaly handy to give farmers ther own space and wont interfere with thear neighbours (unless there is nothing to do in there own, if preferd is a option).
4.link buildings.
Only allow goods of that building 'source' be delivered to 'Set' building. esspecaly handy for coal miners close to a smith to only deliver to that smith unless there is no room in que of 'set building'
5. Goods prioraty order:
Be able to set withs goods are more inportand to be moved than others (like setlers 3). This way you are able to set that, for instance: corn sould always be move over leather. so if there is a serf looking for work in its preferd area and there is a option of those it will choose the 'corn'. This must only be inplemented if it doesnt interfere with close by choise AND the feeding goes first.
These are all my sugestions to make the world of KaM a better place.
Tell me what You think and If these options should/can be inplemented in KaM Remake.
Regards Tom Bombardil
PS. I'm verry dyslectic and not native english speaker. i hope your able to read it and that there are not to many mistakes.