Again, I must say that I don't like this. Not one bit. Yes, yes, you may say that "KaM is such a realistic game" but there are many aspects of the game that are *not* realistic!
Such as:
1) Every building has it's entrance facing the same way
2) All buildings must have a stone road leading to them: ridiculous. Middle Age towns could never afford such expensive roads
3) Units magically appear out of the schoolhouse
4) People can survive solely on wine, fish, sausage, or bread
5) There are no women in the game
6) The sun stands still: there is no night
7) Tress and other vegetation grow at a miraculous rate
8) People "vaporize" upon their demise
Some of these are minor, but it still supports the fact that KaM is not without it's own "unrealism." However, I will admit that KaM is supports more realistic gameplay than most other RTS games, but all games must respect that they are games not real life. For example, would you really want it to take twenty years of gameplay for your trees to grow? Of course not. There has to be a line for the realism to stop. In this instance, soldiers shouldn't be able to retreat. I mean, there
are no walls in KaM. In there place are soldiers. If you could retreat, than your soldiers could "flee" into an enemy base. I agree with Krom: it takes more tactics when you can't retreat. And don't tell me that you don't enjoy the heart-pounding anxiety you get right before a game-deciding conflict is about to happen!