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Location: Australia
Re: Citizen status for buildings
I'm still undecided, I see both sides of the argument. It would be a feature used by a small number of players in a smallish number of situations (if anybody else here thinks they'd use it please write about it). At the same time it's not much UI clutter and it's pretty obvious in my mockup what it means, it wouldn't be a confusing feature IMO, just extra information most people don't care about most of the time. Although the condition bar on citizens is information most people don't care about anyway, I can't remember the last time I checked the condition bar of some citizen (not troop) in a multiplayer game so the same argument could be used there, except that UI is already empty so it can't be called clutter.