
Former Site Admin
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Lewin, you raise an excellent point. The game already favors defensive strategies. This would only make attack harder. On the other hand, rebuilding is nearly impossible. When a player most of their serfs, they usually quit, and understandably so, because they'd rather not spend an hour rebuilding their economy just to be so weak that when they get attacked again they get beat for good.
And that might actually don't work as you imagine it, since your serfs will need to get there first (huge traffic jams) and they will eventually get hungry, so a few minutes in "safety" might cost you a starvation and even more jams (it doesn't matter if you food if you have too many hungry citizens).
Crossbowman
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I personally like this idea very much, and I think it would be a great addition, since people can develop new strategies with this.
And I don't think this would make the game infinitely longer. Besides, medieval wars took long too. They weren't won in a day.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
To make it balanced, you could make the siege weapons be:
- much slower reload time (so the rate of shooting would decrease)
- less accurate
- more damageable
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Maybe a serf or recruit could be added to it to push and pull. And if the guy who handles it dies of starvation, the siege equipment would be unable to move and shoot.
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