Re: Official KaM Remake Ideas topic
I don't think they are too fast... They need about the same amount of time like Crossbowmen to reload. (Compare the price and mobility too)To make it balanced, you could make the siege weapons be:
- much slower reload time (so the rate of shooting would decrease)
- less accurate
- more damageable
Less accurate? Catapults are totally inaccurate, and accuracy of ballistae is similar to towers'.
And finally the third one. They "die" of the first/second strike at them. How do you want to make them more damageable? To die of the first attack?
So I don't really know why are they (siege weapons) "toooooo overpowered".
Secondly, maybe I did wrote something wrong with the expression "more damageable". Actually I meant that the siege weapons should do a lot more damage, but the accuracy should decrease; so it would only make sense to use the siege weapons to siege buildings and not as an attack unit!