Re: Balance testing release r4297
Something like this is probably the best solution, although I think we could limit it to just "not allowed to build within range of a completed enemy tower". The problem is that in a map like The Valley of Dangers you could block your enemy by building a tower in the valley... but maybe that's not such a big deal because the tower would kill the laborers anyway.God I hate builder rushes. In my eyes, a sign of weakness. One way to fix it might be to prevent builders to build x squares from enemy buildings.
It also won't stop builder rushes if people have explored to somewhere past the enemy towers because they can just build there instead...
I recommend to follow that solution.
Prevent builders to build x squares from enemy buildings.
Question IMO is... how many X squares? I vote for 8 tiles.
 
                
 
             
            
 
             
             
             
			     . I just saw a replay where a player blocked the entrance to his base, not really fun to play this way, I guess some players don't have enough skill to stop a simple rush so they come up with lame tactics like this:
. I just saw a replay where a player blocked the entrance to his base, not really fun to play this way, I guess some players don't have enough skill to stop a simple rush so they come up with lame tactics like this:
 
            