Re: Official KaM Remake Ideas topic
We actually had some long games where rush failed and players like Mully or Revo owned game with his big leather base. Looks like no one uploaded that games in TS or forum.
Skipping Iron is what Dicsoupcan has been doing lately, and he expressed well his conclusions.
In this moment, that's impossible for 1v1. I look for the balance where that option is acceptable, not yet dominant.
PD: I know you have recently talked with Romek about this in TS, so this answer is for him too.
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And since you insist... I will play 1 game with TS people in some day soon.
But noone will like my secret strategy.
Castle Guard Swordsman
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Location: "Pawel95" on Youtube.com
@FeyBart: that's an interesting ideaWe'll think about it.
Former Site Admin
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Hi all,
I have an idea for KaM remake. My idea is not quite finished yet but I wanted to hear what the developers think of it.
I would install a hunter in the game, who hunts wild animals (similar to the behavior of fisherman). This hunter would run in the nearby of the trees and keep there eye out for animals. The animals are previously been set on the map (in the ratio 1 animal - 10 charges). The huntsman then goes away from his house, runs toward a tree within its radius and is looking out for an animal. If a hunter has then killed an animal in a small animation, he runs home and take this animal out then. The result could then be either two sausages or just be a skin (both simultaneously would be too much for my taste). The building of the hunter I would design similar to the lumberjack. To provide an overview, I would leave after consuming these 10 charges, the main animal disappear. I would be "Lookout" limited to 10 seconds, and the subsequent "process" to 15-20 seconds. Alternatively, one could also introduce a new type of food, which then fills up 60-70 percent. The charges do not fill up again, and so this would be justified or not ?
Thanks for your attention.
Raron
It's a pretty funny idea, but nearly impossible to implement. Do you know how many new images will have to be made (from scratch)?Hi all,
I have an idea for KaM remake. My idea is not quite finished yet but I wanted to hear what the developers think of it.
I would install a hunter in the game, who hunts wild animals (similar to the behavior of fisherman). This hunter would run in the nearby of the trees and keep there eye out for animals. The animals are previously been set on the map (in the ratio 1 animal - 10 charges). The huntsman then goes away from his house, runs toward a tree within its radius and is looking out for an animal. If a hunter has then killed an animal in a small animation, he runs home and take this animal out then. The result could then be either two sausages or just be a skin (both simultaneously would be too much for my taste). The building of the hunter I would design similar to the lumberjack. To provide an overview, I would leave after consuming these 10 charges, the main animal disappear. I would be "Lookout" limited to 10 seconds, and the subsequent "process" to 15-20 seconds. Alternatively, one could also introduce a new type of food, which then fills up 60-70 percent. The charges do not fill up again, and so this would be justified or not ?
Thanks for your attention.
Raron
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
(...)
Not a few, I think
I revise my idea a little further, maybe there is a way to implement simpler ...
And you'd also have to make sprites for the house (and it being built).
And being burned.And you'd also have to make sprites for the house (and it being built).
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