Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Ideas topic

<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 26 Feb 2013, 06:45

Re: Official KaM Remake Ideas topic

...No UI clutter and we are continuing to use RMB for an advanced action (like with weapons: LMB order +1, RMB order +10).
I agree. Unlike drag-and-drop, we would be using an old function. I believe that we have come to a good solution. My vote goes for implementation :)
I used to spam this forum so much...
<<

Thomas

User avatar

Militia

Posts: 49

Joined: 17 Jan 2012, 09:43

KaM Skill Level: Average

Location: Germany

Post 26 Feb 2013, 08:38

Re: Official KaM Remake Ideas topic

Left-click removes unit from queue, right-click moves it to the front of the queue? Hm .. that could probably work best .. No UI clutter and we are continuing to use RMB for an advanced action (like with weapons: LMB order +1, RMB order +10). Anyone has any arguments against this logic? )
I'm not really sure. Currently you can delete following units in the queue with a right click and you can also fill all empty slots with the selected unit. Would that feature be lost then? Because I would prefer this behaviour...
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Feb 2013, 10:28

Re: Official KaM Remake Ideas topic

@Thomas: You are right, I didn't knew (or forgot) we had that feature already assigned to RMB. Now what do we do .. cancell all to the right makes sense too (e.g. when one needs to cancel recruits and readd serfs)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Thomas

User avatar

Militia

Posts: 49

Joined: 17 Jan 2012, 09:43

KaM Skill Level: Average

Location: Germany

Post 26 Feb 2013, 11:17

Re: Official KaM Remake Ideas topic

Maybe it's a solution to say you have two buttons instead of one to add units to the queue. First one will add the unit in the first spot and all other queue-units will be shifted by one to the right hand side. And second one will add the unit to the end of the queue as it is now.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Feb 2013, 12:58

Re: Official KaM Remake Ideas topic

I'd like to avoid adding a new button that has no clear difference to a newcomer from the old button.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 26 Feb 2013, 13:11

Re: Official KaM Remake Ideas topic

how about ctrl+click put's it in front of the queue?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 26 Feb 2013, 15:23

Re: Official KaM Remake Ideas topic

I don't see a problem with RMB being used as I proposed earlier. Filling all empty slots is by using RMB on the train button, which shouldn't matter. That is, unless you are planning on adding RMB to remove all currently training citizens; which is really unnecessary if we add a swap feature (how often do you remove everyone being trained in the schoolhouse for reasons other than to add a different citizen to be trained first?)
I used to spam this forum so much...
<<

Nissarin

User avatar

Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

KaM Skill Level: Average

Location: Poland

Post 26 Feb 2013, 19:23

Re: Official KaM Remake Ideas topic

You don't need any sophisticated d'n'd implementation to do simple reordering, if you're not interested in flashy animations or floating "objects", there is very crude but simple way of doing this - remember the position (slot) where the button was pressed, compare it with position where the button was released, if they are different perform "reorder".
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Feb 2013, 02:14

Re: Official KaM Remake Ideas topic

You don't need any sophisticated d'n'd implementation to do simple reordering, if you're not interested in flashy animations or floating "objects", there is very crude but simple way of doing this - remember the position (slot) where the button was pressed, compare it with position where the button was released, if they are different perform "reorder".
I don't like this at all. Like you say, it's crude and dirty. This also doesn't change the fact that drag-and-drop is completely out of KaM style (and so is your simplified idea).

EDIT: After looking that over, it sounded kind of rude. I didn't mean to sound offensive, I just really don't like your idea ;)
I used to spam this forum so much...
<<

Nissarin

User avatar

Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

KaM Skill Level: Average

Location: Poland

Post 27 Feb 2013, 11:00

Re: Official KaM Remake Ideas topic

You don't need any sophisticated d'n'd implementation to do simple reordering, if you're not interested in flashy animations or floating "objects", there is very crude but simple way of doing this - remember the position (slot) where the button was pressed, compare it with position where the button was released, if they are different perform "reorder".
I don't like this at all. Like you say, it's crude and dirty. This also doesn't change the fact that drag-and-drop is completely out of KaM style (and so is your simplified idea).
Well, I don't see a problem here, since it's just about reordering some items in the queue, it's doesn't affect the way game would be played, compare it to e.g. marketplace, which some people really don't like because it does affect gameplay. On top of that I can't think of many areas of KaM where dnd could be used besides that, which also why I don't think we need full fledged dnd in the first place.

So if you really need/want this kind of function (reorder), then IMHO instead of some UI gimmicky involving mouse/keyboard combos and/or redefining mouse behavior, just implement it using the simplest and most obvious way.
EDIT: After looking that over, it sounded kind of rude. I didn't mean to sound offensive, I just really don't like your idea ;)
I've a thick skin.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 Feb 2013, 11:54

Re: Official KaM Remake Ideas topic

Technical implementation is not an issue here (we can code anything, given enough time). The thing is about user interaction. I don't want to over-complicate the GUI for some rarely useful feature.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 27 Feb 2013, 17:30

Re: Official KaM Remake Ideas topic

I don't want to see RMB-function replaced, I love it. You don't have to delete ALL citizens from the training queue when you use it, you could also just delete one or two. I use it every game numerous times.
Also: what happens when I 'drag' a citizen to the training queue (or use ctrl + click)? Will all other units move to the right? And what will happen to the last unit in the queue? Will it be removed...? ;)
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 27 Feb 2013, 17:50

Re: Official KaM Remake Ideas topic

I don't want to see RMB-function replaced, I love it. You don't have to delete ALL citizens from the training queue when you use it, you could also just delete one or two. I use it every numerous times.
Also: what happens when I 'drag' a citizen to the training queue (or use ctrl + click)? Will all other units move to the right? And what will happen to the last unit in the queue? Will it be removed...? ;)
this was my idea yes :P
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 27 Feb 2013, 18:15

Re: Official KaM Remake Ideas topic

Reading all this, I think it would be best if RMB would keep the function it has right now, and if we'd give Ctrl + click the new function. I was thinking that clicking with the scroll wheel would be perfect, if it weren't for the fact that not every mouse has a scroll wheel, and not every scroll wheel can be used as a button.
Nice coffee is always nice.
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Feb 2013, 23:04

Re: Official KaM Remake Ideas topic

RMB on a queue square doesn't have to replace the current function for training all units, since RMB on the train button would continue to train 5 citizens, and RMB on the queue squares would be the swap feature. It's really simple, really ;)
I used to spam this forum so much...

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: No registered users and 3 guests