Re: Proportional weapons production
So you see what is happening here: 1 is a single function, but 2 is a combination of 2 functions.
Try to imagine the opposite case for each ordering system:
When you want the old system to make an excess of axes, you have to increase the order, wait until it's finished, increase it again and so on. It's clicking over and over again.
In the new system, you only need to click one time. But if want to have a small amount of lances and a large amount of axes, you only have to go through the procedure once. Order the small amount of everything, wait until it's finished and then order the excess amount.
So if you imagine that both strategies exist, it's easier if the new ordering system is implemented. Much less clicking (and failing because you forgot) is the result.