Western Desert 6p
Started working on the basics some months ago (when there was actually a demand for new 6p maps) I recently found the time to finish it. This map has been tested several times online and this is the 3rd version already. I wanted to create a map that is pretty hard to play so starting food is lower then on Across the Desert (which is considered to be a hard map) for example. The reason behind it is to make it alot harder to go for a do or die strategy (where feeding your citizens is not really important). In other words, armies after peacetime are smaller. It's not that slow since I scripted the prebuild of the stonemason and woodcutter. The player in the center can only be reached by going through the base of his allies on the left or rightside so are perfect supportlocations. These supportlocations have small entrances to their base so can't build towers. Here is a picture of the map:

Starting resources for all players:

The resources on the map itself are the same for all players:
999 stone
900 coal
300 goldore
300 ironore
same amount of trees
On this map I've created 2 hidden spectatorlocations. So if you choose loc 7 or 8 the whole map is revealed for you from the start. Ideal for players who want to learn some different buildorders. I've also made it impossible for players to scout the enemy base with builders before peacetime (they can't move across the desert in the middle).
Thanks to the players who tested this map with me so far and Ben for providing me some suggestions to polish this map. More suggestions are always welcome of course.
Downloadlink: http://www.mediafire.com/?s3e4xkuu2o30ue3
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