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Scripting demo release candidate

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Thomas

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Militia

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Post 13 Apr 2013, 12:25

Re: Scripting demo release candidate

The 2nd release candidate has been sent out! This probably won't be the last release candidate (there's still a bit left on our todo list), but we wanted to get these fixes out to you quickly. You should have received it by email if you are on our testers list.
Thanks for that :)

On a side note: when you select a warrior you always play his individual sound. But when you select another warrior from the same squad the sound is not playing. This is quite confusing as you don't know if you successfully selected the other warrior or not.
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Jeronimo

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Post 13 Apr 2013, 23:29

Re: Scripting demo release candidate

If Farms are better... then why increasing value of corn at market? NOW is when it should be "1 fish->1 corn" for example.
I also disagree about stones, in 2.0 you could "1 timber/1 food-> 2 stones". In this demo almost every raw material gives just 1 stone (this is a super primary resource, shouldn't be expensive).

Horses must have kept their 6 trunks trading... because now with the new farms, the material loss is "higher" in comparison.
There are many rates to talk about, I just mentioned the most discussed in topics.
No, the marketplace before was too easy to abuse. Trading food for food was ridiculous.
Also, the tree-trunk for horse trade was terribly overpowerd. It way too easy to produce late-game horses with trunks, which is not the intent of the marketplace.
But that was the past. Now is better 2 farms/1 stable to have a steady supply of horses.
Works faster than accumulating trunks and saves lots of space.

In any case... Market tactics aren't viable anymore. Is there any purpose for building it during PT now?
I recommend to return to previous 2.0, or try 2.1 (because some 2.2 are too drastic, like with the Stones value).
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Ben

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Post 13 Apr 2013, 23:50

Re: Scripting demo release candidate

I agree that the marketplace isn't very good in PT anymore. I am curious as to what the 2.1 values might be. I am sad to see that 1 sausage -> 1 timber is gone. I thought that was a good trade, and I don't think that it should have been taken out.

I would like to see some marketplace during PT, but only out of someone's preference on building. I don't think that it should be necessary to build it at all (during PT). After PT is a different story. I think that all players will be using it to get gold and trade off extra timber, which is totally fitting I think.
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Lewin

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Post 14 Apr 2013, 02:48

Re: Scripting demo release candidate

Regarding the market, lets leave it at 2.2 for a little while and wait while people try to find ways to use it. We can try something different next RC if it really looks like it's necessary.
*The new visuals of Statistics (in-game -> F3 key). Why?
The original display in 2 columns with enough space to read between groups was great enough.
In this demo, everything in 1 column and many squares altogether at the bottom is really... imagine the word ;)
I really like the new statistics page, it's much easier to read than two columns. Note that if you have a small resolution it will use the two column layout, it only stretches out when there is space to do so.
On a side note: when you select a warrior you always play his individual sound. But when you select another warrior from the same squad the sound is not playing. This is quite confusing as you don't know if you successfully selected the other warrior or not.
Added to the bugslist, thanks.
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Ben

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Post 14 Apr 2013, 02:52

Re: Scripting demo release candidate

Personally, I think the new statistic screen is much, much better. It is way easier to find what I need to build/train with this new layout.
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Jeronimo

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Post 14 Apr 2013, 04:03

Re: Scripting demo release candidate

Respect Market: It gives me more the impression to have now a 2.4 market than a 2.2.
Somehow many trades became negative for the player.
Recovering minerals/stones to keep the match on good level is twice harder.

I remember your comments Lewin about Market: If you saw most tactics were screwed, you'd switch back to 2.0.
That's what happened... However I interprete your "delayed reaction" as you prefer to focus/pay attention in other stuff first.
I have read your enthusiasm respect dynamic scripts (it might be this I guess). I don't blame you, because I understand that is far more interesting than changing Market over and over again.

Respect Statistics F3: Quite strange that you, Lewin, you prefer 1 column over 2 columns.
I think it looks ugly, not ordered, if you have 2 colums sometimes and right one is shorter than left.

Original design has compact format, and provides easy reading (like a square -> well organized text).
1 column layout is like reading a wall of text without punctuations. :?

Please, keep original 2 columns because what is coming will make everything fit well.
This is using the original bottom space for displaying the 9 multiplayer military units types (from Militia to Knight).
The bottom space is reserved to keep the player informed about his current Army Size (data which is missing there).
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Lewin

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Post 14 Apr 2013, 04:49

Re: Scripting demo release candidate

I remember your comments Lewin about Market: If you saw most tactics were screwed, you'd switch back to 2.0.
That's what happened... However I interprete your "delayed reaction" as you prefer to focus/pay attention in other stuff first.
I have read your enthusiasm respect dynamic scripts (it might be this I guess). I don't blame you, because I understand that is far more interesting than changing Market over and over again.
I think we need to give people more time to experiment with the new market values. It takes time to find ways to effectively use the market. We'll review it again before the next RC or final release.
Respect Statistics F3: Quite strange that you, Lewin, you prefer 1 column over 2 columns.
I think it looks ugly, not ordered, if you have 2 colums sometimes and right one is shorter than left.

Original design has compact format, and provides easy reading (like a square -> well organized text).
1 column layout is like reading a wall of text without punctuations. :?

Please, keep original 2 columns because what is coming will make everything fit well.
This is using the original bottom space for displaying the 9 multiplayer military units types (from Militia to Knight).
The bottom space is reserved to keep the player informed about his current Army Size (data which is missing there).
Well I (and presumably Ben) find it quite odd that you prefer the two column layout. Does anybody else share Jeronimo's opinion of the new layout?

The bottom space is not available on small resolutions, that's why they use the 2 column layout. Put your game in windowed mode and resize the window with the statistics page open. You'll see how it rearranges to fit in the avaiable space. On the smallest resolution there's no space to fit anything else. We don't want to have extra info that's only available to people with large screens, we'd prefer everything to be usable even on small resolutions.

If you really want the old ugly 2 column layout back just play the game on a small resolution :P
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Ben

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Post 14 Apr 2013, 05:23

Re: Scripting demo release candidate

Bludmaster and I were talking about how the old 2 column layout was quite ugly, so that is another supporter for the improved one :)
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Thomas

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Post 14 Apr 2013, 10:53

Re: Scripting demo release candidate

Well I (and presumably Ben) find it quite odd that you prefer the two column layout. Does anybody else share Jeronimo's opinion of the new layout?
Also IMO the new layout is much neater than the old view with two columns.

A different thing regarding the updated view of the resource statistics (the one after the game finished). First of all it's much more informative right now, as you can compare each resource between several players :) But when you switch between the resources all the player checkboxes are always checked. IMO it would be better to preserve the selection chosen by the user.
Resource statistics.jpg
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Lewin

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Post 14 Apr 2013, 12:16

Re: Scripting demo release candidate

A different thing regarding the updated view of the resource statistics (the one after the game finished). First of all it's much more informative right now, as you can compare each resource between several players :) But when you switch between the resources all the player checkboxes are always checked. IMO it would be better to preserve the selection chosen by the user.
Added to the todo list, thanks :)
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thunder

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Post 14 Apr 2013, 19:18

Re: Scripting demo release candidate

I agree that the marketplace isn't very good in PT anymore.
Ben please, are you thinking on the 5116 release? :)
Have you tried to trade weapons?
Make mass leather army without swinefarms, or mass knights without stable or nice mixed army.:)
And in PT these ways are stronger than the defended classical ways.
t
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Siegfried

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Knight

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Post 14 Apr 2013, 19:25

Re: Scripting demo release candidate

Does anybody else share Jeronimo's opinion of the new layout?
It will take some more time until I get used to it. But I think, I will like it in the end. (/me plays @ 1080p)
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Ben

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Post 14 Apr 2013, 19:34

Re: Scripting demo release candidate

I haven't played an actual game in the current release. I'm basing all ideas on thought and reasoning, not practice. I didn't consider making the market in PT for selling weapons. I always thought of that as a lategame strategy. That's very interesting, Thunder.
I used to spam this forum so much...
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Krom

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Knights Province Developer

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Post 15 Apr 2013, 17:56

Re: Scripting demo release candidate

A different thing regarding the updated view of the resource statistics (the one after the game finished). First of all it's much more informative right now, as you can compare each resource between several players :) But when you switch between the resources all the player checkboxes are always checked. IMO it would be better to preserve the selection chosen by the user.
Resource statistics.jpg
I have fixed this this evening, thanks for reporting! :)

On a sidenote, can anyone please confirm and/or tell steps to reproduce this bug: "Can only place buildings for one player in SP MapEd, for others its just red crosses."
If not - I will discard it.
Knights Province at: http://www.knightsprovince.com
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Bence791

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Post 15 Apr 2013, 18:17

Re: Scripting demo release candidate

Krom, that also happened to me once. I placed a unit (as I remember) for another player and saved, then when I re-loaded the map I was able to put buildings for anyone.
The Kamper is always taking my colour!


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