Just another quick suggestion. Don't know if brought up before.
Is it possible to add victory conditions to the game? Right now I guess you only get the Victory! message after every enemy's military and crucial buildings are destroyed. So when I win a 4v4, and our enemies all resign, you have to kinda manually say "Quit game" and then it feels like you didn't really win

so is it possible to give the winning players a Victory button as soon as all the enemies have left the game? It's just a very minor thing and not really important, but would be nice anyways
Wouldn't it be a nice idea to be able to build the Storehouse without connecting it to a road? There is a problem with that though... You would need to get resources (at least building resources) to that storehouse without a road...
Again, this has already been suggested, and Krom sounded like he liked the idea, but technicalities need to be worked out. Once reason why this may not be implemented is because storehouses are actually kinda useless. Try playing with blocking everything in your storehouse except gold chests and food, and you'll see how much better you play.
I understand why you don't like looking though this topic. It's impossible to read everything here now. This topic was supposed to be updated, but recently has been ignored/needs be be moderated.
Maybe a nice idea would be something like a "starter kit" of a base. Like, you build a storehouse but with it comes 20 wood, 15 stone, and 10 gold or something. Just enough to get you started on making a new camp with a school, woodcutter and quarry etc, far off in the distance. Of course you would need to detract all those resources from the ones you have in your main storehouse. But in single player I always wanted to kinda like set up a second base on the far opposite side of the map, just for fun and for the luxury of having 2 bases

it sounds like a nice idea, but I don't know if it can be done, and I don't know if it is high priority enough to put time into it. After all it's not going to be used much in multiplayer and the multiplayer development is still the most important of all
