Re: Official KaM Remake Ideas topic

Range for towers and archers has always been something that plays on your intuition.
Range for towers and archers has always been something that plays on your intuition.
Former Site Admin
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If the range was visible all the time, then people wouldn't make mistakes.
King Karolus Servant
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And then we wouldn't have sado! What's KaM without sado?!If the range was visible all the time, then people wouldn't make mistakes.
If anyone cares for my two sense on the question at hand, I would be totally against having a range indicator on screen for soldiers such as bowmen and crossbowmen.
I also see no need to rearrange the barracks menu. Nobody's losing games because they can't find a pike
I would imagine Galahad means something like this:Archer range indicator: please attach a screen and explain how it works, maybe it will be a good fit for KaM? or maybe not
Of course with a better looking graphic than a simple MSPaint oval![]()
It would indicate the targets the front line archer can reach in a radius around him. Honestly, I don't know if it fits in KAM? Range for towers and archers has always been something that plays on your intuition. Maybe it would be nice, I honestly don't know
Former Site Admin
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Former Site Admin
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In KaM I believe that would be unnecessary clutter. If house is undersupplied you will see it often without resources in input. If house is oversupplied - resources input will be 4-5 items.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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