Official KaM Remake Ideas topic
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Re: Official KaM Remake Ideas topic
Guys what do you think about minigames in lobby like scrabble or cards?Sometimes waiting in lobby is really boring so minigames could help kill time
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Re: Official KaM Remake Ideas topic
Don't expect "randoms" to join your game when you don't play 70pt x2.
Also, Lewin, could this speedslider be removed? It is so annoying that everyone wants 1,5-2x (or higher) speed and they can't even get 20 soldiers in 70 minutes anyway. There is no chance to convince them. This way we can't even play a decent building game (preferably 4v4), maybe once 2-3 days.
Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Official KaM Remake Ideas topic
So yes I think there is some relation between skill and speed set-up, also looking at the towns those people build, it seems they didn't read the patch notes.
And to the add-minigame-to-wait idea: not sure why you would add card games while firing up the standard microsoft patience or so is possible as well?
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Official KaM Remake Ideas topic
Please consider this. There are so few "good" players in KaM it's sad. We'll never have good players if we are teaching people to be lazy and just watch the game being played, instead of actually playing it.
Re: Official KaM Remake Ideas topic
Premade templates. Like a standard desert landscape, or bushy, or a lot of water, lots of marches, lots of dust/coals, ...
Re: Official KaM Remake Ideas topic
And aboud gamespeed. I also vote for minimising it to 1,5. The higher speeds are so tempting to 'randoms' they mostly refuse to play x1. This is dividing the playerbase in very annoying way. Of course you can say we can adapt to the majority. But I gess once again I can say 'quality over quantity'.
I don't really care if we remove the speed up completly. My only fear is that we unleashed the beast, and if next relase wouldn't have it lot of players might stubornly stay with the curent one - spliting the playerbase in half : /
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Official KaM Remake Ideas topic
My only fear is that we unleashed the beast, and if next relase wouldn't have it lot of players might stubornly stay with the curent one - spliting the playerbase in half : /
Also, I don't think that we should have a randomization tool. It will just further encourage people to be lazy with their maps...
Re: Official KaM Remake Ideas topic
Former Site Admin
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Re: Official KaM Remake Ideas topic
Having 1.25 would actually be nice in my opinion. It's not much faster than 1.0, or much slower than 1.5. I'm also assuming that the framerate would look better at 1.25 (1.0 looks a little choppy imo).
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Re: Official KaM Remake Ideas topic
Some people just like to mess around, build a village and have a battle in 30-45 minutes rather than 80+ minutes. If people weren't enjoying games at 2-3x speed then they'd stop playing them. In a poll on our Facebook page faster multiplayer speeds was voted to be the most popular feature of the new release, so I think it very much appeals to the casual majority(?) of our player base.
We will certainly not be removing the speed sliders or reducing the maximum. Why should we tell people how they must play the game? People can try it and play it how they like. I'm not opposed to changing it to 0.25 increments instead of 0.5 though, if people think that will be useful.
Regarding frame rates, the game runs at 10 FPS normally, so to make it nice and smooth you really need 2x or 3x (1.25x is only 12.5 FPS, not much difference).
We don't want to allow faster than x3 since it's likely that less powerful computers won't be able to run the game smoothly. I agree that a x10 mode would be nice for testing, although you can also run your map in singleplayer if you want to test it.
Re: Official KaM Remake Ideas topic
Warrior
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Location: The Netherlands
Re: Official KaM Remake Ideas topic
Maybe it's an idea to show the gamespeed when you select a server (so before joining the actual lobby). That way 'random' players can see which game speed is handled and choose for themselfs to join the game or not, same thing for players that perfer x1 or x1.5.
Re: Official KaM Remake Ideas topic
Sado sent you a bug report for invisible unit when a location isn't assigned, when testing something I did, he had a similar problem but on an sp map, my suggestion is for the map editor :
I'd like if we were able to "activate" a location(player) without having to add one useless unit for that player. For the moment you have to put one unit and then you can chose for it to be an AI, otherwise the location is greyed out.
I'm not sure if I expressed it well :/
Also, more a bugreport, I once had a unit for a location and I couldn't activate it in the player list (where you chose human, default, AI) by putting AI, I had to put another unit, activate it, and delete that unit to make it work.
edit : There are even cases when you put units, and it doesn't automatically check " IA " in the map editor player list, and when you try to add units via script they're invisible, pretty hard to figure if you do'nt know the problem and quite annoying :/
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