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MegaMap Project

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Luki

Lance Carrier

Posts: 69

Joined: 21 May 2012, 09:31

KaM Skill Level: Skilled

Location: Poland

Post 19 Jul 2013, 14:01

Re: MegaMap Project

Look very promising:D

I have suggestion- maybe in some of the 3 closest add areas some resources to make players worth building farer in their starting base? It might make game more interesting. In example 80/80 coal/gold ore or iron in areas 3,5,7,10? Or other( as maper wish) ;]

Keep up good work!
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 19 Jul 2013, 17:38

Re: MegaMap Project

Here is my part in attachment. I hope I didn't fail it, because the level so far is really high ;)
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 19 Jul 2013, 17:46

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe

HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas
:) Well,well:) the fourth kaktus is arrived;) it seems to me north a little bit warmer;)
Now i hope Hellracer also read the topic!
:)
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 19 Jul 2013, 18:12

Re: MegaMap Project

I must admit that the pace of work is unbelievable! Shadaoe not disappoint! Kept the atmosphere :D . I wonder if HellRacer draw a volcano :wink: . I think him (HellRacer or Dicsoupcan?) part of the map, should have as little space for expansion, as the location of Thunder (for good balance). HellRacer good luck! :wink: :)
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 19 Jul 2013, 18:16

Re: MegaMap Project

Thanks woloszek :P I tried to continue the theme that the three surrounding areas had.
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Menszu

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Vagabond

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Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 19 Jul 2013, 19:25

Re: MegaMap Project

Visually very well connected. I love the way you 'paint' - the desert hill looks very thematic, it's hot! Same with area around the water you added, feels so calm.

What bothers me however, is that generally northern locs are way more open than southern. How it is designed anyway, south vs north or easy vs west ? XD The map is taking it's shape and I think it's time to see biger picture. Map is pretty but will it be playable in decently balanced way ? :D
Puny lords starving your subjects, such weakness, shame on you...
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 19 Jul 2013, 19:39

Re: MegaMap Project

I think that at the moment there is no reason to worry.
I will now see it: Locations: TO, Paker, TDL, Thunder vs the rest.
TO has a lot of space, and Ben also has. Dicsoupcan or HellRacer doing just a little place like thunder, and everything is OK.
:P What do you think?
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 19 Jul 2013, 20:45

Re: MegaMap Project

Visually very well connected. I love the way you 'paint' - the desert hill looks very thematic, it's hot! Same with area around the water you added, feels so calm.
Thank you very much for your comments !

I don't know about locations yet, but I'm sure we'll come up with a good setup (or even several) at the end !
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HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 21 Jul 2013, 11:47

Re: MegaMap Project

It's not really something special but here is my part, hope I did well enough.
Good luck Jeronimo!
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 21 Jul 2013, 12:37

Re: MegaMap Project

Great job! and we have volcano :P Good luck Jeronimo. You have such a big piece of the map hehe :wink:
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 21 Jul 2013, 13:40

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer

Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas
Wow:) Volcano is in the corner. Nice. Is there any tile what is it missed from the map? ;P (i think to we will have all type ofXD)

Anyway Good luck Jeronimo! Area 1st;).

t

PS: do you think some outside resorcues can make variuos game. Outsides resources on the fighting areas 1,2,3,... okay it is just an idea... ;)
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 21 Jul 2013, 14:10

Re: MegaMap Project

Is there any tile what is it missed from the map? ;P (i think to we will have all type ofXD)
Yes Thunder, tiles of a wooden bridge :mrgreen:
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 21 Jul 2013, 14:25

Re: MegaMap Project

Shadaoe, how could you have placed trees near my location! :O Now it will be easy! Good job on the transitions. I'm hoping Disco makes a desert, too :)

Hellracer, amazing aesthetics, as usual. The location looks very easy to play because gold and iron are right next to each other. I think that it is good that you only placed three iron mines for this reason Depending on what the neighboring locations do, wood might end up being very easy here.


Bah! Wooden bridge tile. I hate it when people use this other than over the chasm areas :P
I used to spam this forum so much...
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Jul 2013, 14:48

Re: MegaMap Project

I can delete a few trees if you want ;)
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 21 Jul 2013, 15:04

Re: MegaMap Project

Nah it is fine, I was just joking with you ;)
I used to spam this forum so much...

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