Post 15 Jul 2008, 20:41 by Litude
Hmm...
You're right about the low line of sight the knights in Age of Empires II have (and cavalry in Age of Empires). Now that I've been thinking about this for a longer amount of time, it sounds more logical to me to leave the line of sight for the vagabond and the knight intact (9). Still the scout definitely needs a change. Lewin suggests +4 and you +6. I think +6 really might be starting a bit to overdo it. The 18 squares of line of sight really messed up the exploration part of the game so the line of sight needs to be nerfed, badly. Adding 4 or 5 to the base (9) sounds quite good to me, but some ingame testing has to be done naturally.
Still, does anyone else have a say in this?