Re: Strangelove's Campain
i didn't had much troops left xD
8 knights and all xbows
don't make it to hard, the most guys on the forum are better than the "normal" player.
i played your first mission to, the start was awesome but after 45 minutes it became boring, it would be nice if the waves would be bigger and a grand final i think
at the end i could still train 50 units and i had 40 units on the field.
and it would be nice to know what the lose/win conditions were
example
showmsg : we need to defend the inoccent villagers if 3 or more villages are sacked we have no hope
Hm, the waves get bigger every 3 waves. I could increase the waves even more and maybe the Number of Barbarians Spawning. For the Final Wave i could spawn A LOT of Barbarians at both positions, so it might get a lil more challanging.
Sorry about the loosing conditions; i totally forgot about them! xD I will include them in the 2nd ShowMsg!
EDIT1:
- Fixed the missing loosing-conditions (Included in 2nd Msg). Furthermore, the amount of lost Villages is shown in the HUD now.
- Waves strength increases with every 2nd Wave.
- Final Waves spawns 150 Barbarians.
Will upload the new Version in additon to the original one. (Check first post)
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722