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Official KaM Remake Ideas topic

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K@T

Blacksmith

Posts: 25

Joined: 27 Sep 2013, 23:31

KaM Skill Level: Fair

Post 03 Oct 2013, 23:02

Re: Official KaM Remake Ideas topic

Don't you think that having an enemy army in your city already has too many negative effects ?
Yes, it's true. But sometimes you are very close to the demolition of the building, but you lose armies. What is this then the effect? Nothing. Rival produces goods and military.

IMO - lose HP when it's under 20% health or (and) stop production, it's a good idea, but it should not affect towers. They fight to the end.

ps add information "You need to repair the building", something like "This building does not have a host"

ps repair, eg more than 80% of the damage, I was able to cost you some goods (6)
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dicsoupcan

Moorbach's Guard

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Post 04 Oct 2013, 07:32

Re: Official KaM Remake Ideas topic

that is true for most rts'es indeed, but in kam it is different. They may not have been able to destroy the building, but killed nearly, if not entirely, the all of the enemy economy by killing serfs in their presence of the enemy town.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

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Location: Russia

Post 04 Oct 2013, 07:35

Re: Official KaM Remake Ideas topic

@K@T: At the moment unrepaired house does not penalizes player in any way, so having a message drawing attention to that seems unnecessary.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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thunder

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Post 07 Oct 2013, 09:19

Re: Official KaM Remake Ideas topic

Hi!

Yesterday i made 4 stoner next to a small stonehill. I realized very late to that mountain is empty, and my stone exhaust..:( okay i was lucky nooB.

So the idea a hotkey for the amount of the resources.
t-shows the players name.
r-show the amount of the resources. how much is in the mountain.
Okay it is total unecesarryXD
just a noob protector;)
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Leeuwgie

User avatar

Sword Fighter

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Joined: 22 Apr 2012, 00:33

KaM Skill Level: Beginner

Post 07 Oct 2013, 10:50

Re: Official KaM Remake Ideas topic

Hi!

Yesterday i made 4 stoner next to a small stonehill. I realized very late to that mountain is empty, and my stone exhaust..:( okay i was lucky nooB.

So the idea a hotkey for the amount of the resources.
t-shows the players name.
r-show the amount of the resources. how much is in the mountain.
Okay it is total unecesarryXD
just a noob protector;)
Well, I've seen it happen to people like RomeK, it happened to me too, even on my own maps :O But rarely it happens on locations where you played more than once. All in all I support this idea. On the other hand if you do it for fish for example you can see if your opponent took fish already or not, which I think should not be displayed. Coal is also not needed, so I'd say do it for stone and goldore/ironore only.
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 07 Oct 2013, 13:02

Re: Official KaM Remake Ideas topic

Hi!

Yesterday i made 4 stoner next to a small stonehill. I realized very late to that mountain is empty, and my stone exhaust..:( okay i was lucky nooB.

So the idea a hotkey for the amount of the resources.
t-shows the players name.
r-show the amount of the resources. how much is in the mountain.
Okay it is total unecesarryXD
just a noob protector;)
Well, I've seen it happen to people like RomeK, it happened to me too, even on my own maps :O But rarely it happens on locations where you played more than once. All in all I support this idea. On the other hand if you do it for fish for example you can see if your opponent took fish already or not, which I think should not be displayed. Coal is also not needed, so I'd say do it for stone and goldore/ironore only.

Nice Idea. However I would like it even more drastic: Show it only for stoneore, because stone is really the most important recource in that game(Between wood and food). Sure you can´t have a good lategame base without gold or iron also, but that would bring too much new things in my eyes. Players would focus more on WHERE to place their goldmines, because "that goldmountain has much more gold than the closer one", "Is it worth to go for iron here even :mrgreen: " etc.

When you want ignore just my opinion from the top :P but about Thunder: I wouldn´t use a key on the keyboard for it. In many older games its just like that:
You click on the stonemeasonbutton(when you want to place it somewhe) and the stonemountains shows you how many stones they have. When you click on a finished stonemeason also all close mountains shows you their actualy number of left recources(stones). When you don´t click on it, the graphic disapears.
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thunder

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Moorbach's Guard

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Post 07 Oct 2013, 14:37

Re: Official KaM Remake Ideas topic

Pawel you should to see how was the situation in the yesterday game. That was EPIC:)
only 1 stone missed. only one piece. Can you imagine that? i delete my stoneminer with 1 stone, i built 3pcs future planned road etc...and only 1 stone.

Anyway i think to for the iron also necesarry if you would like to manage exactly iron production. For me the way is nt counting this was just an idea, but how i see will be there some players to support this idea.

:)

I still cant belive i had problem with stonehills at the end of the PT. UnbelivableXD
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Wicia

Peasant

Posts: 4

Joined: 13 Oct 2012, 10:07

Post 07 Oct 2013, 14:58

Re: Official KaM Remake Ideas topic

Hello, Yo, Witam or Buenos aires! :)

So ladies and gentlemen... In this place I should write something about this game, how is it marvelous and mention awhile about this great feeling when you are building every single thing stone by stone and raising your small empire. So... IT IS REALLY MARVELOUS! Ok now, come to the point - i have some IDEAS! :)

Idea #1:
Possibility to sell hired units.

Idea #2:
Fish resources should be renewable.

Idea #3:
I think that buliders should have possibility (some kind of tool or ability) to remove obstacles such as rocks, bushes or even roads when they have been badly build.

Idea #4:
I think (of course in my humble opinion ;)) builders should enter the construction area during constructing it instead of still jostling and making some kind of "artificial crowd" around it and "waiting for salvation" :P

Idea #5:
And now something completely different! I think that it should be possible to move resources from one magazine to another one. Why? For better work optimization and making it much more easier.

Improvement #1:
Prices on marketplace sometimes are illogical. E.g you need 6 blocks of stone to buy 1 board or you need 2 trunks to buy 1 chest of gold. Is it some kind of global crisis or something? :P

Improvement #2:
Lumberjacks can't just cut down "special" trees e.g palm trees. Why?'

Ok, now you can condemn my ideas and suggestions :P
Greetings fellows!
Wicia
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

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Post 07 Oct 2013, 15:10

Re: Official KaM Remake Ideas topic

well that are a lot of ideas, please allow me to give some constructive no offense intended critisism:

idea #1
this has alreayd been discussed before, cannot renember what the result was though

idea #2

this is most likely not going to happen, because fish is the easiest way to get food (you only need the building) so the downside is that it is not unlimite. For other food you need to invest much more (wine needs precious wood, farms need a whole production chain of mills, swinefarms bakers and butchers).

idea #3
The game is made so you have to plan you city, so that means you also need to plan your building around obstacles. You can however, remove trees by making a little wineyard at it.

let me sketch it:

annoying tree
x

wineyard palcement to remove it:
x
w

idea #4
i really have no idea what you mean with this, could you please explain it in more detail?

idea #5
that could work, but isn't that the same as blocking the resource in one warehouse so the serfs do not bring any of them there? (click on the resource in thewarehouse to stop serfs from delivering it there)

improvement #1
The prices on the marketplace are still being balanced as far as i know. But stone is the most worthless resources you can get, because it is the easiest one you can get too.

improvement #2

this was the same in the original game, and will most likely stay this way. also mapmakers often use these trees nowadays to cover up some bad tiles (like water, mud and grass connectin, it looks bad).

I hope i was of service to you sir, keep up the enthousiasm!
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Wicia

Peasant

Posts: 4

Joined: 13 Oct 2012, 10:07

Post 07 Oct 2013, 15:35

Re: Official KaM Remake Ideas topic

So you have condemned me and my ideas :( ........ Ok, i get it! :P

A little note to your explanation of idea #4:
Yes, that is correct but when you want to build e.g a farm when a small bush prevents it I'm getting annoyed :/

So about idea #4:
E.g in Warcraft 3 orcs peons just enter the construction site and they were constructing building "from inside". In KaM Remake I think that could prevent situations when builders block the road around the building and making laborers stuck.

Ok, now you can condemn my ideas and suggestions once more :P
Greetings fellows!
Wicia
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 07 Oct 2013, 20:02

Re: Official KaM Remake Ideas topic

Improvement #2: It is like that because certain trees' falling animations were never made. So logically the game can't make it fall down, or it would be pretty weird :D

Idea #3: the solution has been mentioned by Dicsoupcan, tho let me add that sometimes you have to place the vinefield on the right bottom of the bush/tree, and sometimes on the tile to the right (the latter only goes for bushes tho). So:

T........B.......B.Vf
..Vf ......Vf

If you want to know what you have to do for each obstacle, take a look at them in the Map Editor ;) Try to place the vinefield next/bottom right to the tree/bush to remove it, it will work there too.
that could work, but isn't that the same as blocking the resource in one warehouse so the serfs do not bring any of them there? (click on the resource in thewarehouse to stop serfs from delivering it there)
No, it isn't. Let's say you cut all the stone (stone depleted), gather it in one of your storehouses. So, there it is. But, let's assume you have another storehouse, much closer to towers. You of course want as high efficiency as possible, so you would move the stones there. But with the current state, you would only block the stone delivery to SH1, and that isn't equal to the stones from SH1 to SH2 transport. That's what he means I guess (I know you [and me neither] wouldn't build more than 1 storehouse and store stones, but let's assume :P).
The Kamper is always taking my colour!

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Wicia

Peasant

Posts: 4

Joined: 13 Oct 2012, 10:07

Post 08 Oct 2013, 17:47

Re: Official KaM Remake Ideas topic

Ok, I have prepared REVENGE! NOW it's time for new blow - minds ideas!

Idea #1: GUILD
I think that alternative solution for selling unusefull units is
special building where these characters could waiting for next
job. I'am greatly convinced that special building could solve poroblem
with builders who are blocking roads after they have finished constructing
or eating in tavern.

Idea #2: AMMUNITION
If there will be an opportunity to restore a catapult I think that it
should have an ammunition. Delivering a rocks could work as in towers case
or there could exist some some kind of ammunition cart.

Idea #3: HUNTING!
Is there was idea to create a building like "hunter house"?

Improvement #1: ERASER :)
You have mentioned that if I want to erase obstacles I should use vine
field. Ok... But why I can't do it cheaper way by using corn field?

Improvment #2: ORDNUNG MUSS SEIN! JAWOHL!
In my opinion there is terrible mess in "building menu". Maybe it is time
to segregate all buildings in by destination. This is my concept:

Image

Yeah, I know it looks strange and there is no fish-man's house...

Improvment #3: POLISH TRANSLATION
In polish translation there are few "military mistakes". It is just as well
because weaponry is my passion so I know one's onions :)
These mistakes are (after "--->" I give a possible translations):

- Kuźnia płatnerska (Weapon smithy) ---> Warsztat kowalski (Smithy)
>> WHY? Adjective "płatnerska" means that there are produced plate armors...

- Kuźnia zbroi (Armour smithy) ---> Płatnerz (Armourer)
>> WHY? For me it sounds strange and the "Kuźnia zbroi" is misguided.

- Lanca (Lance) ---> Włócznia (Spear)
>> WHY? Lance was cavalry weapon and looks like 3 meters long toothpick while spear has
about 2 meters long and its spearhead looks like slim deltoid (like in game :)

- Pikinier (Pikeman) ---> Halabardnik (Halberdier)
>> Halberdiers are carring halberds (combination of spear and axe). What is interesting
in every medieval - based warfare strategy game Halberdiers are confused with Pikemen
(e.g in Stronghold).

- Piechur z lancą (Lance Carrier) ---> Włócznik (Spearman)
>> WHY? Lance Carriers are carring spears, not lances...

- Piechur z mieczem (Sword Fighter) ---> Zbrojny (Armored One)
>> WHY? It's simplier and shorter... ;)

Improvment #4: HEALTH BAR...
What about units health bar? Are there any plans to improve its working?
During fighting there is no possibility to check unit health condition.

Improvment #5: "GOING TO THE COAL MINE... GOING DOWN, DOWN..."
I think that stonecutters and miners should be assigned to quarries and ore deposits.
"Wait a moment!" - you will said. Normally during the game you have to build many mines
to mine for all ore. Why? I suggest this system: one mine to deplete all resources, more if
you want to do it faster. This could solve the problem with remote stone resources. After
this improvment a stonecutter will be thinking this way: "I will be extracting stone until
there will be no stone in this quarry"... Simple, easy and pleasant - like making babies :P

Greetings fellows!
Wicia
Last edited by Wicia on 09 Oct 2013, 09:17, edited 2 times in total.
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 08 Oct 2013, 19:28

Re: Official KaM Remake Ideas topic

Idea#1: A similar version was proposed (that you could dismiss unused citizens, and gold isn't refunded), so I guess it is unnecessary.
#2: Siege equipments' reimplementation might be in the distant future (not even sure they will ever be back to the Remake). So it is unnecessary to talk about it.
Impr.#1: You can use the cornfield. The problem with it is that you need a farm nearby and a farmer that sows corn on it, and wait until it grows to its 4th state ;) Yes, it takes long, but it is for free (assuming you have a farm nearby).
#2: What is the problem with the current one?
#3: Yes, I'm not polish, but let me add this and that. A spear is a weapon that looks like the lance in KaM, but you throw it ;) So the "spearman" name would be "incorrect". And probably "Miecznik" would be a better name for the swordfighter (afaik it literally means swordfighter, doesn't it?), only because for example a pikeman is an "armored one" as well :P
#4: The missing of the health bar is what makes KaM fighting beautiful imo :D You can't predict the outcome of a battle (for sure). And I think it shouldn't be changed.
#5: It would be too simple.
The Kamper is always taking my colour!

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Nissarin

User avatar

Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

KaM Skill Level: Average

Location: Poland

Post 08 Oct 2013, 19:53

Re: Official KaM Remake Ideas topic

Idea #1: GUILD
And who is going to make special building (art) ? Besides, I'm not really thrilled about having otherwise useless building taking precious space in my beautiful city.
Idea #2: AMMUNITION
Seems too complicated, no one would bother to use it when bowman can take down the building (tower) quite fast right now. Not to mention it's far easier to deliver ammunition when you're behind the towers...
Idea #3: HUNTING!
It could be nice but on the other hand I don't think there are any game animals in KaM (wolves or crabs won't do) so someone would have to create them, also do we really need another food type ?
Improvement #1
First of all that might be too "cheap" but also I don't think this is actually such a good idea, because some players like to make fields/farms in place of the forest before they "relocate" wood cutters away from the city.
Improvment #2: ORDNUNG MUSS SEIN! JAWOHL!
There is no mess in the building menu at all (similar things are right next to each other), besides everybody is used to it so why make ever bigger mess by changing it ?
Improvment #3: POLISH TRANSLATION
I think this is something which should be discussed in separate topic.
Improvment #4: HEALTH BAR...
There are not very useful - you can't micro individual units and they regenerate pretty fast (I think) anyway.
Improvment #5: "GOING TO THE COAL MINE... GOING DOWN, DOWN...
Stone mason have pretty large "range" already but if you make it even bigger he won't have enough time to rest and eventually he would die from overworking. As for mines - the range could be a bit bigger tbh..
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Wicia

Peasant

Posts: 4

Joined: 13 Oct 2012, 10:07

Post 08 Oct 2013, 20:16

Re: Official KaM Remake Ideas topic

#2: What is the problem with the current one?
For me it is scattered and I can't find logic in location of buildings icons on the construction menu...
A spear is a weapon that looks like the lance in KaM, but you throw it ;) So the "spearman" name would be "incorrect"
I can't agree with it in 100%. You can use spear as throwing weapon but generally it was used as melee weapon. Javelin was this special kind of spear which was used as throwing weapon.
And probably "Miecznik" would be a better name for the swordfighter (afaik it literally means swordfighter, doesn't it?)
Yep, you are absolutely right :) And now interesting detail: "Miecznik" is a polish word for "Swordfish" :P You should add this fish as a special troop :-D
pikeman is an "armored one" as well
In polish "armored one" is some kind of soldier who is armed with heavy armor, helmet, shield and all this "heavy stuff" :) So this association is as clear as crystal :P
#4: The missing of the health bar is what makes KaM fighting beautiful imo :D You can't predict the outcome of a battle (for sure). And I think it shouldn't be changed.
Ok, you have convinced me... totally :P

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