Blocking units
Idea is the following:
- add BLOCK_UNIT static script and dynamic script to query and set this flag.
- fade or remove blocked units from training queues and stats.
Examples:
- block all unused units in early campaigns missions
- with dynamic script allow to train only certain kinds of army at certain times
What do you say, are there any drawbacks in this plan?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
 
                
 
             
			     
            


 (With a historical background like your city´s ingeneers haven´t invent the bow yet XD )
 (With a historical background like your city´s ingeneers haven´t invent the bow yet XD ) 
             
             
             and yes maybe it is also good to block army units.
 and yes maybe it is also good to block army units.


 
             
             
            