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Official KaM Remake Ideas topic

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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 29 Jul 2014, 19:48

Re: Official KaM Remake Ideas topic

Radio button? HUUH?
Image
http://en.wikipedia.org/wiki/Radio_button

This is what Ben was talking about, and he had exactly the right term to describe it, he talked about the radio buttons to change players in the f11 debug panel, which is true becomes annoying when having to change a lot.
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pawel95

Castle Guard Swordsman

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KaM Skill Level: Skilled

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Post 29 Jul 2014, 20:02

Re: Official KaM Remake Ideas topic

How can you possibly not see it Pawel, it's pretty big:
Image

Thank you Tiank. Don´t be too serioues Shad. My teachers always said, that I was the best Student in English so it´s not sad when I have never heard about the name of these buttons in English and I make a joke about that?! :wink:

Today is a strange day, I don´t really know what you mean TDL :D but I know that there was an idea/aim to make all tsk/tpr missions co-op compatible so maybe it would be possible to play them all "in a row" without getting back to the lobby(Like the real sp campaigns). If I am correct, I even got some missions that I should try to convert into co-op but I never did sth like that, mostly concentrated on balance of the ai in sp/existing coop missions :mrgreen:
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 29 Jul 2014, 20:30

Re: Official KaM Remake Ideas topic

Well of course you could just go back to the lobby and select a random campaign co-op mission... But that doesn't really give that campaigny feeling, does it? :D There is no campaign map, all missions are unlocked already, no storyline... And the original campaigns were not meant for co-op gameplay of course; a campaign designed to fit co-op would be THIS MUCH better! :P
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 30 Jul 2014, 04:30

Re: Official KaM Remake Ideas topic

@Ben: I'm not sure I follow your suggestion. Let's try it from the other end - what exactly do you want to achieve? :)

@TDL: I'm afraid coop campaigns would be too much frustration, because of all the trouble at setting up players who can play together and are wishing to be dependent on each other.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Aug 2014, 11:21

Re: Official KaM Remake Ideas topic

How about a button that randomly choose non picked color for player that could be use full
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Tiank

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Knight

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Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 02 Aug 2014, 11:41

Re: Official KaM Remake Ideas topic

How about a button that randomly choose non picked color for player that could be use full
It is in Remake already, the flag with question mark :).
Without honour, victory is hollow.
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Krom

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Knights Province Developer

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Location: Russia

Post 02 Aug 2014, 12:35

Re: Official KaM Remake Ideas topic

That won't be useful, it will just clutter UI.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Aug 2014, 13:14

Re: Official KaM Remake Ideas topic

How about a button that randomly choose non picked color for player that could be use full
It is in Remake already, the flag with question mark :).
Realy where?
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Tiank

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Knight

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Post 02 Aug 2014, 13:44

Re: Official KaM Remake Ideas topic

I mean this Image

But I'm start to thinking you meant something else...
Without honour, victory is hollow.
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 02 Aug 2014, 13:47

Re: Official KaM Remake Ideas topic

Yes I think he meant something else, and if I understood correctly, then I don't see the use of his suggestion...
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Aug 2014, 15:01

Re: Official KaM Remake Ideas topic

I thinked about editor random color pick i forget to tell it.
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Bence791

Knight

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Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 04 Aug 2014, 16:02

Re: Official KaM Remake Ideas topic

Not sure if anyone proposed this already, but would it be possible to implement a feature that would link new troops to the ones standing at the rally point of the barracks? Like in a 2-3 tile range. Sorry if it was :D
The Kamper is always taking my colour!

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Ben

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Former Site Admin

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Post 04 Aug 2014, 17:27

Re: Official KaM Remake Ideas topic

This was suggested but declined (don't remember exactly why). Personally, I think that if units reach the rally point (like you say, within 3ish tiles) it would actually be very helpful. Personally, I wouldn't mind if a few extra soldiers get grouped without my wanting; it's much more annoying to have 20 ungrouped units. Besides, if I haven't order my troops to move elsewhere by the time they reach the rally point then I don't need them elsewhere anyway.
I used to spam this forum so much...
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SirCabbage

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Recruit

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Joined: 01 Feb 2012, 11:05

Location: Australia

Post 06 Aug 2014, 03:54

Re: Official KaM Remake Ideas topic

Still watching this project, I hope one day you guys reach a point where you feel the game is complete enough to add new features. Then would be a good time to rework and repost my features I suggested a couple of years back
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 12 Aug 2014, 00:11

Re: Official KaM Remake Ideas topic

When you receive messages of vacant buildings, instead of the message saying "This house is unoccupied." Could it say, for example, "This swine farm is unoccupied."? Then I can train the needed worker without having to go to the building.
I used to spam this forum so much...

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