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Official KaM Remake Ideas topic

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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 19 Aug 2014, 08:07

Re: Official KaM Remake Ideas topic

IMHO that's a good idea :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 19 Aug 2014, 08:16

Re: Official KaM Remake Ideas topic

My bad
+1 good idea
Greets Skypper (Totally Insane)

- Beginning map maker -
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 19 Aug 2014, 08:45

Re: Official KaM Remake Ideas topic

yeah i have the same thing, nice idea.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Freddy

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Vagabond

Posts: 92

Joined: 29 Nov 2012, 14:06

KaM Skill Level: Average

Post 19 Aug 2014, 09:44

Re: Official KaM Remake Ideas topic

Happened to me several times. +1
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 19 Aug 2014, 09:55

Re: Official KaM Remake Ideas topic

I have also a sound idea for that. What about a sound of the barbarian when he is stormattacking and shouts "ATTACK" at least the polish one is very loud and cool :-)
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NoNeedToRush

Peasant

Posts: 1

Joined: 16 Aug 2014, 21:57

KaM Skill Level: Beginner

Post 19 Aug 2014, 20:41

Re: Official KaM Remake Ideas topic

As far as I know this was also in the non remake version of KaM

http://gyazo.com/aceabca044f03e41e41a72179c137861

This picture is from TSK04 and from the four gold mine spots the 3rd from the north cant have an path build to its entrance, can this be fixed or is it left in on purpose?

And I have a suggestions. we get a +1 (or more) when a building is in progress, is that also possible when a citizen is being trained in the school?
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 21 Aug 2014, 18:34

Re: Official KaM Remake Ideas topic

What about an object filter for the map editor? So you can see your map without objects? Sometimes I want to check tiles behind trees, but I can't do that without removing them first...
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sado1

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Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 21 Aug 2014, 19:55

Re: Official KaM Remake Ideas topic

Am I teaching TDL mapmaking now if I tell him that it is already possible? xD Click on the "chat/paperscroll" icon and untick the checkbox on the right. Or what did you mean?
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 21 Aug 2014, 20:16

Re: Official KaM Remake Ideas topic

Am I teaching TDL mapmaking now if I tell him that it is already possible? xD Click on the "chat/paperscroll" icon and untick the checkbox on the right. Or what did you mean?
I guess TDL makes his first steps in the Ingame Editor, so don´t be rude to him. :mrgreen:
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Tiank

User avatar

Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 24 Aug 2014, 06:57

Re: Official KaM Remake Ideas topic

Here's an idea: to make show fog disabled at start for SP replays. It's important, if you want to see some part of the replay without having the whole mission finished and don't want to see the whole map to spoil the fun :). And it's kinda hard now to disable show fog with your eyes closed...
Without honour, victory is hollow.
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 24 Aug 2014, 11:04

Re: Official KaM Remake Ideas topic

Am I teaching TDL mapmaking now if I tell him that it is already possible? xD Click on the "chat/paperscroll" icon and untick the checkbox on the right. Or what did you mean?
I guess TDL makes his first steps in the Ingame Editor, so don´t be rude to him. :mrgreen:
Indeed Sado, be nice to me! And yes, that was what I meant. :P Not that I'll start using the Remake's editor though.

And Tiank's idea is neat, I like it.
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 24 Aug 2014, 15:01

Re: Official KaM Remake Ideas topic

...Not that I'll start using the Remake's editor though.
Freakin' hippie. :P
I used to spam this forum so much...
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 24 Aug 2014, 15:24

Re: Official KaM Remake Ideas topic

If someone doesn´t know TDL as a person and reads here his statement he might think that he is an old man , just like "Naah. We had no internet for 70 years and survived 2 wars. We don´t need "this internet" for our next years also" :mrgreen:
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šmoula

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Farmer

Posts: 24

Joined: 04 Jun 2013, 10:30

KaM Skill Level: Average

Post 25 Aug 2014, 12:53

Re: Official KaM Remake Ideas topic

Idea for discussion
new building - maybe church - there can be bell which allows convene all serfs and labourer to this building and defend them from enemy attack. Because, when your enemy kills a lot of my serfs, I am almost defeated...
Thanks :-)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 25 Aug 2014, 13:36

Re: Official KaM Remake Ideas topic

that has already been proposed and rejected as far as i know.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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