I doubt that you would like this idea, but here it is...
Premise: do you know
Tzar?
In that game, it is possible to assign to the game AI the management of your army, of your town, or both.
It isn't that good, but it does let you focus better (for example, you can let the AI manage the ordinary defence while you build your army).
Now that the AI of KaM Remake is improved, couldn't we have something similar, maybe by bringing back the Town Hall?
Something like this: any Troop can be Linked to a single Town Hall, with a limit of one troop per Town Hall; then, every troop linked to a Town Hall is managed by the game AI.
Selecting one of those troops selects the linked Town Hall, and selecting a Town Hall (either directly or by clicking on the linked troop) opens the a "General's orders" or something like that, a normal unit screen with
- The hunger level of the troop
- The Feed button
- An "auto feed" switch, that simply allows the troop to ask for food automatically when hungry
- General settings for the general: for example, his aggressivenes, whether he should focus on exploration, on attacks, or on defence
Of course, if in the future the game AI gets too good this may need to be balanced by dumbing it down when used for this...
It should be possible to achieve something very similar through Dynamic Scripting, but I think that this would be a nice addition to KaM Remake: nobody is forced to use it, it has clear drawbacks (less efficiency, needs multiple buildings), and can be useful.
What do you think about it?
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"