Re: Official KaM Remake Ideas topic
This can be a solution for one problem but start of other.What about two additional general game options or checkboxes in the building's interface for mines?
[]Auto demolish when the mine is depleted and empty
[]Don't give empty-building-warnings for mines
This way, when a mine is depleted you only have to build another one (if you wish and haven't already).
When player thinks about build something else in the place of old mine, but after autodestroy, woodcutter plant trees in this place, or when you want to have them as the strategic point in your city (blocking enemies between the buildings)
Sorry, I don't see how this would be a problem.
