
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
I'm assuming that you mean this for pvp multiplayer only? This would seriously damage any single player/co op missions.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Hiding the enemy's base and just removing map exploration in general would ruin them. It's not hard to imagine it if you think about it.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
If you can't understand why that would be bad for single player... then there's no point in trying to explain it.
Technical issue is that KaM Remake does not deal with terrain changes made under fog. This is not a big problem in SP and MP with PT, since once you reveal anything for the first time - the terrain stays much the same till the games end.
Due to that, revealing terrain in MP right from the start will reveal roadworks and houses being made by other players - hardly a good idea, unless fog implementation is reworked - which is quite a task in itself.
Can't just the tile type and rotation (and maybe presence of fish and trees) be revealed at start and then semi-fogged?Technical issue is that KaM Remake does not deal with terrain changes made under fog. This is not a big problem in SP and MP with PT, since once you reveal anything for the first time - the terrain stays much the same till the games end.
Due to that, revealing terrain in MP right from the start will reveal roadworks and houses being made by other players - hardly a good idea, unless fog implementation is reworked - which is quite a task in itself.
I mean, the point of this idea was to give amateurs a general idea of terrain conformation and resource location; why is it a problem that you can't let them see terrain changes made under the fog?
That is the point. Currently theres one terrain for everyone and individual fog. For what you say the terrains should be reworked, every player will needs his own copy of terrain as he allowed to see it.Can't just the tile type and rotation (and maybe presence of fish and trees) be revealed at start and then semi-fogged?Technical issue is that KaM Remake does not deal with terrain changes made under fog. This is not a big problem in SP and MP with PT, since once you reveal anything for the first time - the terrain stays much the same till the games end.
Due to that, revealing terrain in MP right from the start will reveal roadworks and houses being made by other players - hardly a good idea, unless fog implementation is reworked - which is quite a task in itself.
I mean, the point of this idea was to give amateurs a general idea of terrain conformation and resource location; why is it a problem that you can't let them see terrain changes made under the fog?
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
-Slightly cheaper tax for market. MArket is good only in very late game, when all main resources are exhaust. No other useful strats are there. Would be great to see it in the middle games earlier then the late games.
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