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KaM Remake -> Multiplayer Demo out!

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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 31 Jul 2009, 12:12

works on windows 7! Dunno if you want to know that or not.
As for the bugs, i get assertion failed when i change resolution. Of course it could be the problem i'm running windows 7 in VmWare on my mac :p
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 31 Jul 2009, 12:48

Nice :)

What message do you get on assertion failed?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 01 Aug 2009, 16:20

Edit: Moved to the KaM remake bug list
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Juba

Barbarian

Posts: 104

Joined: 02 Feb 2009, 23:00

Location: Finland

Post 01 Aug 2009, 16:43

I do not have it either, Windows XP SP3!
I am using the most recent OpenGL driver, maybe this could solve the problem?
Yeah I'm also using 3.1.0 for what it's worth.
How can I check my OpenGL version? I have little bit problems to find my laptop's GPU driver documents (ATI Radeon HD 3200 Mobility), so is there any other way to check it? And yes, I have the latest drivers.

No problems with my main computer.
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 01 Aug 2009, 17:24

I do not have it either, Windows XP SP3!
I am using the most recent OpenGL driver, maybe this could solve the problem?
Yeah I'm also using 3.1.0 for what it's worth.
How can I check my OpenGL version? I have little bit problems to find my laptop's GPU driver documents (ATI Radeon HD 3200 Mobility), so is there any other way to check it? And yes, I have the latest drivers.

No problems with my main computer.
start > run > dxdiag
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 03 Aug 2009, 06:24

Your currently installed OpenGL version is written in KaM Remake main menu at the top-left corner.
When you update your GPU drivers version might change since it's implementation is done via drivers.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Burszuras

Peasant

Posts: 3

Joined: 15 Aug 2009, 22:00

Location: Poland

Post 17 Aug 2009, 20:23

Why not change the production of iron in the Iron smithy, with one in two (an Iron smithy on two blacksmiths)?
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 Aug 2009, 06:22

Thats a question for SR3 Beta 7 topic. We don't do resource production rates customizing yet :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Burszuras

Peasant

Posts: 3

Joined: 15 Aug 2009, 22:00

Location: Poland

Post 18 Aug 2009, 17:37

You've right, my mistake :/
Greetings
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H.A.H.

Post 27 Aug 2009, 18:48

Hi!
I have a question, when can we expect to release the next version of Remake? I ask because I working on windows 7 and only a remake of my work as ...
Greetings and good luck!
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 28 Aug 2009, 17:02

Hi!
I have a question, when can we expect to release the next version of Remake? I ask because I working on windows 7 and only a remake of my work as ...
Greetings and good luck!
They are fixing the current problems and adding more features.. Just give them time, its free you don't have to do anything just wait :)
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 01 Sep 2009, 08:17

I'm happy to announce that second KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Remake_Economy_Demo_090901.rar (use WinRAR to upack it)

We've fixed a lot of bugs and the game should be much more stable now :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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merchant_992

Pikeman

Posts: 162

Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 01 Sep 2009, 08:37

Played it a few minutes and it looks really good. No more black tops and black patches in terrain and water. I'll need to play for a longer time to look for any bugs. But the first impression is very good.
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 04 Sep 2009, 21:33

I'm famous! My mission is uncluded in KaM Remake!!! I am stunned at this pice of work, Krom. Even though it has many bugs still keep it going.
I used to spam this forum so much...
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somekindoflama

Peasant

Posts: 1

Joined: 04 Sep 2009, 22:00

Post 05 Sep 2009, 12:02

Krom, will you consider adding to map script language additional functions?
Like some sort of if or time depended trigers? That would make maps from your remake incompatibility with original KaM, but would make games a little more interesting.

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