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KaM Remake -> Multiplayer Demo out!

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Krom

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Knights Province Developer

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Post 14 Jan 2010, 09:33

Yes, it's quite good.

Of course it can be optimized, e.g. compute 2 paths A-B and B-A and choose best (they may differ sometimes), add costs to certain tiles (maybe we'll try that in Remake to restrict serfs from walking busiest roads).
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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xzaz

Barbarian

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Post 17 Jan 2010, 13:02

You can also use Dijkstra, i thought that one has less pseudo code?
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harold

Knight

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Post 17 Jan 2010, 13:34

It's slower, because it is not "smart". It does the same thing as A* without doing the thing that is the whole point of A* - trying to estimate which direction you should go in. So Dijkstra starts out by searching in every possible direction, so also in the opposite direction then where you want to go - sometimes that happens to be the actual path but usually not. The whole point of A* is trying to search in likely directions first.
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Krom

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Knights Province Developer

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Post 17 Jan 2010, 19:28

Yep, taking into account that KaM maps are pretty open and usually best way means diagonal+straight moves :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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xzaz

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Post 20 Jan 2010, 01:55

Yep, taking into account that KaM maps are pretty open and usually best way means diagonal+straight moves :)
And with feeding troups just go on and don't mind the things that are in front of you.
Making a mess out out my troops :twisted:
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Krom

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Knights Province Developer

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Post 20 Jan 2010, 08:07

Pathfinding does not includes units info, they are interacted (walked around or pushed) on encounter.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

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Post 20 Jan 2010, 08:40

Making a mess out out my troops :twisted:
I hope we can make this easier by inproving the troop moving and positioning system. I'd like to have a "lock" button that means troops will always regroup if bumped and this would be default while they are being fed so they continually reposition as they are being pushed around by the serfs. (or it could do it afterwards so serfs have right of way while feeding) Also improved interaction algorythms will means serfs cause less disruption.
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Krom

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Knights Province Developer

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KaM Skill Level: Fair

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Post 20 Jan 2010, 09:31

By the way, we could add some kind of "Lock to stay in place" order to troops and then no other unit can move them except when serfs are bringing them food.

What do you think?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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xzaz

Barbarian

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Post 21 Jan 2010, 00:19

mmm That would be a realy nice feature. :D
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Krom

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Knights Province Developer

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Post 09 Feb 2010, 22:21

We are working on troops command now, next thing - fighting :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

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Location: Russia

Post 11 Feb 2010, 12:42

11.02.2010
===============================================

Third KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Remake_Economy_Demo_20100211.rar (use WinRAR to upack it)

Alternatively you could download just changed EXE from: http://code.google.com/p/castlesand/downloads/list
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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artanis

Laborer

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Joined: 28 Aug 2008, 22:00

Post 11 Feb 2010, 14:40

thanks but now surfs are stuck like normal game :?
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Litude

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King Karolus

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Post 12 Feb 2010, 20:57

Great work, this is some seriously amazing stuff you and Lewin have managed to achieve in a relatively short period of time. It just has all the makings of a great remake :wink:.
thanks but now surfs are stuck like normal game :?
And that's a good thing, as the aim is to clone the normal game. :)
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FallenLeader

Lance Carrier

Posts: 69

Joined: 17 Feb 2009, 23:00

Post 12 Feb 2010, 22:14

how do you mean they're stuck? and the aim is to make KaM better than normal game. :P better more features and less bugs.
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The Dark Lord

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King Karolus Servant

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Post 13 Feb 2010, 10:46

Stuck as in 'can't walk through each other'? That's a good thing indeed. And I noticed they pass each other much, much faster than in the original KaM.

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