
KaM Remake -> Multiplayer Demo out!
Some bugs that I noticed:
- Sometimes a message "123" with a symbol of a head is being sent at the beginning
- Problem with detecting water in the fisherman's hut (no nearby water message), e.g. check the mission 7 TSK modification included to the remake
- Soldiers' control buttons sometimes just don't work
- Messages similar to the one posted by TRB, happened after some hours of game, causing weird serfs' behavior - e.g. taking the wine barrel out from the swine farm, or entering random location as the building, taking out random ware, and then "returning it" (to nowhere)
(save - http://kuba11100.c0.pl/rozne/priv/kamremake/save03.sav )
- Buggy stone mining - in some maps, e.g. 15 TSK, stonemasons get stuck after grabbing a stone, because of the changing elevation and angle (the tile below them becomes unwalkable). Building a road near the trapped stonemason causes an error message like the described before, but then nothing bad happens - he just go home and keep working.
- Some saves are impossible to load due to the range check error
(save - http://kuba11100.c0.pl/rozne/priv/kamremake/save02.sav )
Some small things, not so important
- Rectangle below cursor is not fixed (happens on GeForce GT240M, 195.62 drivers, no problem on older 6800XT / 91.47)
- Demolishing the building manually exits from the building menu, unlike in KaM, where it takes back to the building selection
- Load/Save buttons have different order, it's a bit confusing


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Stuck as in 'can't walk through each other'? That's a good thing indeed. And I noticed they pass each other much, much faster than in the original KaM.
After about 30 minutes of game it shows unclosable "range check error" window.
Also, is it meant to drain all the 100% of CPU resources?
In the first single player map, Across the Desert. I had a crash twice regarding the troop movement. It mentioned the following message:
Sometimes a message "123" with a symbol of a head is being sent at the beginning

Problem with detecting water in the fisherman's hut (no nearby water message), e.g. check the mission 7 TSK modification included to the remake
The messages seem to be working correctly for me, please correct me if I'm wrong and this isn't the problem.
Soldiers' control buttons sometimes just don't work
Messages similar to the one posted by TRB, happened after some hours of game, causing weird serfs' behavior - e.g. taking the wine barrel out from the swine farm, or entering random location as the building, taking out random ware, and then "returning it" (to nowhere)
Some saves are impossible to load due to the range check error

Rectangle below cursor is not fixed (happens on GeForce GT240M, 195.62 drivers, no problem on older 6800XT / 91.47)
Demolishing the building manually exits from the building menu, unlike in KaM, where it takes back to the building selection
Load/Save buttons have different order, it's a bit confusing
Huge thanks for your bug reports and suggestions everyone! Please keep it up, we want to get rid of all of the bugs and mistakes as soon as possible.
Lewin.
I would like more information about this bug. What circumstances cause it? Is it only after a soldier dies? (that seems quite likely based on the info you gave me) I would quite like to see the save file if possible, thanks.
That is a debugging feature we never removed for the demo. Pressing the number buttons 5-0 will display a message of different types. You must have pressed 7.

I don't think this is a bug, I think the message you received was trying to tell you that there are no fish left. The same message is sent for both "No water found" and "Water found but there are no fish in it". However SR3 changed the message in one of the betas to say it is too far away from the water, rather than just something "Fisherman cannot catch more fish". These might have been the text files included in the demo. We could have two separate messages if people think that would be better.
The messages seem to be working correctly for me, please correct me if I'm wrong and this isn't the problem.
Please give me more information. In what way don't they work? Which buttons? (all of them or just some?) Any specific circumstances that cause it? Remember that troop behaviour might be different to KaM, sometimes unintentionally. Also the troop interface was one of the last things implemented before the demo, so it hasn't been as rigorously tested as the other features.
Oh and I had the same bug as TRB (in the same mission), the message shows the coordinates of the lake in the middle of the map.

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Ok, it is not after a soldier dies. I was simply moving my horses around, exploring. Apart from that, I was also building a school to the right of my warehouse. I'm not certain if that could have been the cause of the bug. I will send you an email with the log and sav file.
It shows "hut is too far away from water" on included mission 7 TSK for me.
It sometimes happens to all of the buttons after doing something with a message (e.g. deleting).
Oh and I had the same bug as TRB (in the same mission), the message shows the coordinates of the lake in the middle of the map.

Please keep the bug reports coming everyone, we really appreciate it!
Lewin.

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@Kuba: Regarding your issue with the rectangle around the cursor: Does it only happen when over the game area? Like if you press F11 then move the mouse so it is on the debugging controls, does it still happen when over them? We are having trouble working out what is causing this.
Fish bug: It says the same when the hut is too far form water and there's no fish, just a while after the fisherman entered it.
About the not reacting buttons, the bug is really rare. Last time I just deleted the message using the Del button on keyboard, and the buttons stopped responding - it was necessary to re-select the troop to make them work. I don't know, maybe it's related to something else.
I had a message saying that the fishermans hut was too far away from water, but it is right next to it. It could be that there was no fish in the water to start with, but the message is definitely not correct in this case.
I had a similar message regarding the paths, but this time it was a serf causing the crash. "Unit Serf unable to walk a route from (89;95) to (101;95) during task Delivering since the route is unbuilt". I will send you the log and sav files for this bug.
Apart from this, I noticed a few more things and I am not sure if they were intended or if they are bugs, please clarify:
When the Farmers seed, it takes quite some time before the seeds appear. It shows up after about two more seedings by the Farmer. Also if the corn is fullgrown, the Farmers somehow wait about a minute until they start harvesting. I also noticed that the corn is no longer growing in straight lines sweeping across the map from top to bottom, which was the case in the original KaM, but I think this is your intention.
When a Laborer is digging a building site, the ground already levels just before he starts digging. Furthermore, when he is done digging the whole building, the laborer first has to walk back to the entry of the building before the resources are brought to the building. In the original KaM the laborer would simply stand still, when he was done, which seems more efficient to me.
Also when a Laborer is building a road(after receving the stone) he is standing still for a second when he is finished, with the hammer in his hand. In the original KaM, the laborer would return to his normal state(with the shovel) right after the final road appears.
Serfs that bring resources to buildings sites, must stand in front of the entry of the building, to drop their resources. In the original KaM, they could drop their resources diagonally towards the entry, which can decrease building time and speed up delivery.

Posts: 3822
Joined: 16 Sep 2007, 22:00
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I had a message saying that the fishermans hut was too far away from water, but it is right next to it. It could be that there was no fish in the water to start with, but the message is definitely not correct in this case.
1: The hut is too far away from the water
2: There are no fish left in the water
There will be two separate messages or one combine message in the next release, so it isn't confusing.
I had a similar message regarding the paths, but this time it was a serf causing the crash. "Unit Serf unable to walk a route from (89;95) to (101;95) during task Delivering since the route is unbuilt". I will send you the log and sav files for this bug.
However, in newer versions it didn't seem to be happening any more, (in the demo version it continued to happen for a few more times) so it probably has been fixed by one of the other things that have been changed since the demo.
When the Farmers seed, it takes quite some time before the seeds appear. It shows up after about two more seedings by the Farmer. Also if the corn is fullgrown, the Farmers somehow wait about a minute until they start harvesting.
I also noticed that the corn is no longer growing in straight lines sweeping across the map from top to bottom, which was the case in the original KaM, but I think this is your intention.
When a Laborer is digging a building site, the ground already levels just before he starts digging. Furthermore, when he is done digging the whole building, the laborer first has to walk back to the entry of the building before the resources are brought to the building. In the original KaM the laborer would simply stand still, when he was done, which seems more efficient to me.
Also when a Laborer is building a road(after receving the stone) he is standing still for a second when he is finished, with the hammer in his hand. In the original KaM, the laborer would return to his normal state(with the shovel) right after the final road appears.
Serfs that bring resources to buildings sites, must stand in front of the entry of the building, to drop their resources. In the original KaM, they could drop their resources diagonally towards the entry, which can decrease building time and speed up delivery.
Lewin.

On your question:
What do you mean? What is the straight line? The tiles of the field or the corn plant growing in the field? I don't understand. Can you make a screenshot comparison?

But this is not a big problem or a bug, so don't worry about it 8) .
I think I know what you are talking about, but please tell us how should it be done?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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