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KaM Remake -> Multiplayer Demo out!

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Siegfried

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Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 17 Jan 2011, 10:32

That's great, thank you. Looking forward to play this.
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H.A.H.

Post 28 Jan 2011, 22:11

I'm very impressed by this! Keep it up! I've always wanted to play a bugless version of KaM :)

It's even better to see that this project is really in development and not cancelled or something (which you see a lot at projects like this).
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Hype

Peasant

Posts: 1

Joined: 28 Jan 2010, 23:00

Post 31 Jan 2011, 16:58

it's really very much like the old KaM I played when I was younger! nice work! one thing that always bothered me in KaM was tha way the units walk. it's allways very messy. They also don't fight in a way I would like them to. Why can't I stop a unit form attacking a citizen? And why won't all units fight somtimes when all the others are fighting? Could these things please be changed? Also I created many many (I don't know how many) scouts, and when I linked them all up to one group, I got an error saying something like WALK TO (0,0) wasn't working. I'll send the save99.xxx files: bas, rpl and sav...
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 31 Jan 2011, 20:49

Thanks for bugreport, walkto 0:0 is fixed :)

As for other bugs you've mentioned, please provide some screens or savegames/replays
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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powerte

Peasant

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Joined: 31 Jan 2011, 23:00

Post 10 Feb 2011, 11:09

Wow, Multiplayer is created? Cool :D
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Krom

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Knights Province Developer

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Post 11 Feb 2011, 08:33

Multiplayer is not created yet, work in progress ... :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 11 Feb 2011, 08:48

@Hype: I understand what you mean about some of the things that bothered you in KaM, I've already improved a few things and made warriors smarter. Right now making the AI and multiplayer is higher priority than improving the troop interface, but once we've got the game working well I'll try to revisit some of these features and improve them, e.g. warriors joining fights faster.

@powerte: Multiplayer is in development. Yesterday I proved I can send data from one computer to another using a test application, but the network library I've written is still very basic. (no data integrity checks etc. yet) We still have to write the multiplayer code to manage player lists and send relevant data between each player. Krom and I have been discussing the way the multiplayer protocol will work and we have decided on a system that will work with our current game input process.
Hopefully LAN games will be supported in the next major demo :)
Lewin.
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H.A.H.

Post 07 Mar 2011, 01:01

@Hype: I understand what you mean about some of the things that bothered you in KaM, I've already improved a few things and made warriors smarter. Right now making the AI and multiplayer is higher priority than improving the troop interface, but once we've got the game working well I'll try to revisit some of these features and improve them, e.g. warriors joining fights faster.

@powerte: Multiplayer is in development. Yesterday I proved I can send data from one computer to another using a test application, but the network library I've written is still very basic. (no data integrity checks etc. yet) We still have to write the multiplayer code to manage player lists and send relevant data between each player. Krom and I have been discussing the way the multiplayer protocol will work and we have decided on a system that will work with our current game input process.
Hopefully LAN games will be supported in the next major demo :)
Lewin.
that would be awesome


-Mag
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 13 Mar 2011, 12:46

Hi!
When will be this game ready? I'm looking forward to it. Will be a 3D version with nice graphics? I planned to create another KaM, after i finished my project. I'm developing a new programming language.
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 15 Mar 2011, 11:17

No of course not. Perhaps you should actually try to read this thread, or at least the first post:
KaM Remake is planned to reach at least KaM TSK level without any changes nor radical new features
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 18 Mar 2011, 16:51

Can't wait!!
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 23 Mar 2011, 22:00

Will be a 3D version with nice graphics?
3D graphics have ruined most RTS games, in my opinion. I love AoK 2 FAR better than AoK 3, for example. They butchered the whole game, to be honest. What was wrong with resource drop offs? Really? Doesn't there need to be a town or camp where people gather things? Throw realism out the window why don't we...
I used to spam this forum so much...
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 25 Mar 2011, 00:30

Will be a 3D version with nice graphics?
3D graphics have ruined most RTS games, in my opinion. I love AoK 2 FAR better than AoK 3, for example. They butchered the whole game, to be honest. What was wrong with resource drop offs? Really? Doesn't there need to be a town or camp where people gather things? Throw realism out the window why don't we...
I think they want to copy Starcraft.. they failed in my opinion.. AoE2 still rocks and i play it still with friends.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 05 Apr 2011, 04:24

We're kinda getting off topic, but you're right. AoK does rock, and I, too, play with friends (when they let me :twisted: ). I'd play online but my connection is too slow. :cry:
I used to spam this forum so much...
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Siegfried

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Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 05 Apr 2011, 07:57

They're busy working on networking and the lobby lately. I'm already curious.

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