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KaM Remake -> Multiplayer Demo out!

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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 15 Aug 2011, 22:55

Great news for your work on the master server !

I'll try to be here to play at the date you said, hope there'll be some people to have a good game !
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MrB

Peasant

Posts: 1

Joined: 14 Aug 2011, 22:00

Location: Belgium

Post 16 Aug 2011, 07:10

Can we already make barbarians,rebels?
And is this the same with the ballista?

PS: I just played KaM Remake for an hour,i like it very much!!!
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Daly

Post 17 Aug 2011, 15:40

You could try asking TotalBiscuit if he's doing a review of this game. He's one of the big gaming channel guys on YouTube.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 21 Aug 2011, 04:40

edit: Found a new bug 8) www.xzaz.nl/KaM Crash r2087 2011-08-09 20-19-08.zip
I fixed that today thanks to your crash report files :) Crashes due to "Taking wrong resource from Serf" are now fixed.
edit: Lewin, I also found out that the game 'hangs' every minute on :59 seconds.. maybe it just me but I wanted to notice you about this issue. I can't figure it out why this happens.
This is because it is creating an autosave every 1 minute. In this latest release we are including huge amounts of debugging information in the replay, meaning that a few hours of gameplay becomes 5MB of replay file. (it would normally be <100KB) If you have a game that has been played for a long time, the autosaves will start taking a long time because it has to write out the huge replay each time. Please do not turn off autosave in the settings because that will make your bug reports almost useless, currently I rely on the autosaves 99% of the time to track bugs in crash reports. This additional debugging information will not be included in later versions, sorry for any inconvenience it causes now.
hi, we was playing for quite long time a then it crashed :(
crash report: leteckaposta.cz/309414138

Whole game was bit 'laggy', does somebody have any suspicion what was it? We restarted our computer but still. Could it be caused be variable ping? But we was playing on LAN... Sometimes it was going fluently, but sometimes it was twitching a lot.

PS: good work, very nice game/mod :D
Thanks for the complements and crash report, it's in my bug reports folder and I'll get to it when I have time :)
Lag like that occurs when the game thinks the connection latency is better than it is, if 1 packet is delayed by 100ms more than the other packets, it will twitch, but it will also learn from that and increase the delay. (but on a LAN the latency should be negligible) Another possibility is that the two computers became slightly out of sync (one computer might have paused for a short time longer than the other when creating an autosave) meaning that one computer will "twitch" while it waits for the other to catch up.
Remember that the network algorithms like the delay calculation may need improvement later, for now we have something fairly simple that works fairly well.
Can we already make barbarians,rebels?
And is this the same with the ballista?

PS: I just played KaM Remake for an hour,i like it very much!!!
No, TPR troops are not supported yet, but they will be one day. Thank you :)
You could try asking TotalBiscuit if he's doing a review of this game. He's one of the big gaming channel guys on YouTube.
We don't want a proper game review yet because the game isn't stable/fully playable yet. When it's "finished" we might want reviews like that.
Shadaoe has become our Youtube promoter, he's going to record videos for us and post them on a KaM Remake Youtube channel. This will help promote the Remake and allow you to see what's new each version without having to download and try it for yourself.

Another important thing to tell you all is that future releases of the Remake will be in EXE installer form, and will not install unless you have Knights and Merchants TPR installed. (using the same installer system as SR3) This makes our project more like a mod so we are not distributing the copyright game files for free to anyone.

Don't forget to join the server kam.xzaz.nl at 9pm CET each Sunday! Shadaoe may try to record some of these matches!
Lewin.
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Aug 2011, 15:28

Yes, I'm now sure that I'll be here at today's playdate, I hope some people come so I can record a full multiplayer game !
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 21 Aug 2011, 16:11

I am not able to come, well I have a meeting around 20:00 local time. I'm done @ 21:00.. I will be on-line directly when the possibility is there.
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The_French?

Serf

Posts: 6

Joined: 02 Aug 2011, 22:00

Location: France

Post 21 Aug 2011, 17:17

I'll be here at 9pm :)
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Aug 2011, 17:28

Great ! So we'll be two french :p
Hope some other people will come
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Lego3

Peasant

Posts: 4

Joined: 20 Aug 2011, 22:00

Post 21 Aug 2011, 18:41

We are now two in the lobby. :)

One thing I noticed is that if a player disconnects (possibly only when it is the host) the text you're currently writing disappears so you have to write it all over again.

Is there a shortcut to switch between fullscreen and windowed mode?
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 21 Aug 2011, 19:35

Are you guys still online? Im back :P
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The_French?

Serf

Posts: 6

Joined: 02 Aug 2011, 22:00

Location: France

Post 21 Aug 2011, 20:52

yes
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Aug 2011, 21:02

Ahhh too bad, I just got disconnected, Lego3 was killing me btw :D
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Lego3

Peasant

Posts: 4

Joined: 20 Aug 2011, 22:00

Post 21 Aug 2011, 21:03

We played successfully for almost 2 hours. Then both my opponents (The_French? and Shadaoe) had been disconnected for some reason (or so it seemed for me at least...).

Nice game though! :D
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Aug 2011, 21:09

Ah too bad, my video is not interesting without the end...
Btw it started to lagg at the end, autosaves might have been so huge !

It was really nice, even if the map had too much ressources in the storehouse at the beginning making a lot of buildings useless... I tried to separate half of the map but lego3 stopped me and started attacking my tower wall, I didn't have enough army to stop him and he was destroying the first line when I disconnected.
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Siegfried

User avatar

Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 21 Aug 2011, 21:43

Ah dammit! I missed the match.

Now, this is embarassing. I give the idea for the sunday meeting and then I am the person who completely forgets about the time ... :ugly:

But congrats to you three who obviously had a good match there. This seems to be one of the first greater matches in KaM Remake.

You just made history. Be aware of that - one day you may be proud of it :)

Hopefully I can join you one of the next sundays!

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