
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Making maps
Question is: How do you make your maps? Specifically, I am wondering how others use copy/paste in their maps.
How about objects? Do you look at a spot and think an object needs to go there, or do you just randomly place objects all over the place. Are there certain objects you don't like to use?
Mountains, mountains, mountains: They can be so hard to make. How do you elevate them? What size brush do you use? How quickly does the brush go?
Of course, these questions are directed towards those who use Kroms editor 06. Thanks again Krom for your wonderful editor!!!
My answers are:
Q: How do you make your maps?
My A:
I start off with an idea. Is it a snowy map? A forest map? A mountain map? A battlefield map? I then cover the map with the dominant terrain (grass/dirt/snow for mountain maps, dirt for battlefield maps, dirt for forest maps, etc) for that kind of map.
I then start working on where your town is going to be. I place the resources, defensive positions (make rivers or mountains to block of enemy passage), etc.
Then I go over to the enemies side.
I make their defensive spots, and resources, if necessary. I also make plenty of room inside their base for extra soldiers if needed.
I also place elevation all over the place. I make sure that there are no flat places on the map, even in the water (I make a wave affect with elevation).
I use copy/paste when I make my water (to make it flow on direction) and to make my huge mountain ranges. With mountains, I paste 'em all over then I smooth them off and make the sides. It's not perfect, but it saves a lot of time.
Q: How do you use objects?
My A:
I place objects randomly, though I make sure to match the object with the terrain (no cacti on snow, for example).
I like making pine forests since there are so many different kinds of them available to use.
I don't place saplings and seedlings on the map: they grow anyway so I'd rather see what the player will see (by the time he/she explores the forest, they'd have already grown). I also don't like the one pine tree that is straight till and has to branches till the top: they look fake, like telephone poles.
Q: How do you elevate your mountains?
My A:
Well, for huge mountain ranges where you won't see much of the center, I use the copy/paste thing I said, but for smaller ones I use the smallest brush for making the terrain AND the elevation. Using larger bush sizes for terrain makes them globish, and using large brushes for elevation makes them look like bumps, not mountains.
Whew, this post was a LOT larger then I thought it would be. thanks for reading it (if you did
). Please post your ideas if you have the time. Perhaps we can help each other make great looking maps!!!! 
How about objects? Do you look at a spot and think an object needs to go there, or do you just randomly place objects all over the place. Are there certain objects you don't like to use?
Mountains, mountains, mountains: They can be so hard to make. How do you elevate them? What size brush do you use? How quickly does the brush go?
Of course, these questions are directed towards those who use Kroms editor 06. Thanks again Krom for your wonderful editor!!!
My answers are:
Q: How do you make your maps?
My A:
I start off with an idea. Is it a snowy map? A forest map? A mountain map? A battlefield map? I then cover the map with the dominant terrain (grass/dirt/snow for mountain maps, dirt for battlefield maps, dirt for forest maps, etc) for that kind of map.
I then start working on where your town is going to be. I place the resources, defensive positions (make rivers or mountains to block of enemy passage), etc.
Then I go over to the enemies side.
I make their defensive spots, and resources, if necessary. I also make plenty of room inside their base for extra soldiers if needed.
I also place elevation all over the place. I make sure that there are no flat places on the map, even in the water (I make a wave affect with elevation).
I use copy/paste when I make my water (to make it flow on direction) and to make my huge mountain ranges. With mountains, I paste 'em all over then I smooth them off and make the sides. It's not perfect, but it saves a lot of time.
Q: How do you use objects?
My A:
I place objects randomly, though I make sure to match the object with the terrain (no cacti on snow, for example).
I like making pine forests since there are so many different kinds of them available to use.
I don't place saplings and seedlings on the map: they grow anyway so I'd rather see what the player will see (by the time he/she explores the forest, they'd have already grown). I also don't like the one pine tree that is straight till and has to branches till the top: they look fake, like telephone poles.
Q: How do you elevate your mountains?
My A:
Well, for huge mountain ranges where you won't see much of the center, I use the copy/paste thing I said, but for smaller ones I use the smallest brush for making the terrain AND the elevation. Using larger bush sizes for terrain makes them globish, and using large brushes for elevation makes them look like bumps, not mountains.
Whew, this post was a LOT larger then I thought it would be. thanks for reading it (if you did


I used to spam this forum so much...