I checked all biuw's files and they are exactly the same as mine.
I'm still not sure what the problem might be. Is there anything different or unusual about his computer? Did you install it inside KaM so it would be loading those data files or something? I'm really puzzled by this one. Try deleting the save file and making sure he can no longer select it from the lobby. If the save you deleted still appears in the lobby, then you are deleting it from the wrong place.
Edit: I decided to make two 8 player maps after I finished the one I'm working on now. One will be more or less symmetrical for the people who want to play a real fair match, and the other one will not be symmetrical at all for the people who think symmetrical maps are uninteresting.
Sounds awesome! I don't mind some symmetrical maps but I like non-symmetrical ones too as they are fun to explore.
- room/lobby
- ingame alliance button to make friendly troops (like TPR)
- user kick out of room button
Improved lobby/kick have been implemented.
Changing alliances during the game is implemented right now, but can be exploited so we disabled it. If I have a large group of soldiers fighting and I want to make them run away from the battle, I can change to be allied with you and they will do so.
I think if we do end up supporting this change, then it should be agreed on in some way. I'd also like to keep it as "teams" rather than "alliances" as in 99% of cases it is useless to be able to fight someone who does not fight back. We do plan to support this feature long term, we just need to find a way to make it hard to exploit.
I want to know what you think, is that a good idea to mke such a fair map ? If you like it I'll improve the overall looking of mountains and do some minor tweaks.
I did it so no archer can attack on the other side of moutains between players. I think it can create some great fights to control the valley.
I think it looks cool and would be interesting to play, resulting in totally different playing styles styles. Please continue work on it and I'll happily include it with the Remake

You'll need to use my script editor to complete the mission as my mission editor doesn't support 8 players. I recommend you create two mission files, one with players 1,2,3,4,5,6 and the other with 7 and 8. I can show you how to merge them together, talk to me on MSN some time

Also it would be nice if you could make the terrain more varied. E.g. maybe some players area could be surrounded by water of the same size as the hill for other players, and some could be surrounded by a different hill type, and the ground could be a different style like dirt. One play could even have lava in the hill surrounding them. Add some random map objects like mushrooms, sticks and rocks that can be built on so do not impact gameplay. And one of the small blockages in the middle outside of two bases could be a mound of the "rough" grass type with the blocked object placed on it for some more variation. (once again, some could be made of water too) These are just ideas and maybe you want to make it all look the same, so feel free to ignore me
Such maps sux. It's brutal hard to come in. Bowmen could shout from inside of your troops.
Castle Defense, an original map, is much better than and looks better!
That's your own opinion, don't make generalisations by assuming no one will like it. Also, I bet you've never played a map like this one so you don't actually know that it wouldn't work, you're assuming. I can understand why you might not like it because it's not the KaM style of nice realistic terrain but please don't be so harsh and rude, (saying "I don't like the look of this map" rather than "this map sux!" would be far more constructive and pleasant) I think this map has a lot of potential, but that's my personal opinion. It's completely different from Castle Defence because it has 8 players, less space to build in and only a narrow space in the middle.
Lewin.
Edit: Yes 192x192 will be fully supported in the next demo. We could make it larger, but then the minimap won't fit on the side panel. (with 1 pixel per tile) We'll either have to scale it (which will probably look bad) or something, any ideas?