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Re: Official KaM Remake r2736 Bugs topic

PostPosted: 23 Feb 2012, 21:31
by Lewin
If people leave at different times, they could have an old autosave. The auto save is updated every minute, so if those guys left at say 0:02:50 and you left at 0:03:10 you will have different auto save files, since yours was updated at 0:03:00.
It has nothing to do with geographical location of the server.
Lewin.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 24 Feb 2012, 14:29
by pawel95
Ahhh ok.
That means that it was random that I and the other polish guy have leaved this match later -.- :(

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 25 Feb 2012, 14:28
by pawel95
I´ve found here one little "beauty fault bug".
In the polish version are two letters in the next line, under the transperant statistic : at "Bron wyprodukowa -- na" Last column.

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Re: Official KaM Remake r2736 Bugs topic

PostPosted: 26 Mar 2012, 15:33
by Guest
Hi guys.
I nottice something while I playing KaM-SK campaing.
The 6 mission is too hard to win, I think. I can't win it because there are many enemy soldiers and my army (with yellow army) is too small against them.
I normal KaM (not Remake) I never have a problem withi this map, but now in the end of battle they have many soldiers left.
Is this OK ? ... It is a little overpowered I guess.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 27 Mar 2012, 05:11
by Krom
I guess we eventually need to add Easy/Hard mode. As over time and SR patches the game became more difficult, for those (who like me) are not-so-good at fights. (I could not pass through m8 back in 1999 and replaying KaM in 2007-8 I stuck at m18. I could not pass m1/m4 in TPR either). I guess something like a damage modifier or hitpoints cheat will do.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 01 Apr 2012, 23:20
by The Dark Lord
I just played a battle on Coastal Encounter, and I noticed something in the statistics.
I killed 57 units and lost 43, while my enemy killed 44 units and lost 58. This suggests he killed one of his own soldiers. Is this an error, or did he really kill one of his own soldiers? I thought it was only possible to kill your own soldiers with catapults in original KaM, or with archers when your melee units attack buildings.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 02 Apr 2012, 00:19
by Lewin
Archers can kill your own soldiers in battle in the remake, I think it was like this in KaM too. Stray arrows can hit another unit when they miss the original target. But we usually only notice it when they were attacking buildings because in a fight it's hard to tell who killed who. It wouldn't make much sense for them to have friendly fire only when attacking buildings, that's extra work for no obvious reason.
I think friendly fire is good, it means you have to be careful when using lots of archers. But it's fairly uncommon with smaller groups of archers as far as I've seen.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 02 Apr 2012, 14:58
by dicsoupcan
also towers have friendly fire, i saw it happen on lake wololo when my ally tried to scout out the bridge, the tower trhew a stone and killed the unit chasing our scout.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 02 Apr 2012, 17:04
by The Dark Lord
Hmm... I wanted to test it in original KaM, but when you kill your own soldiers when attacking buildings, they don't count as kills, only as deaths. And since you can't see the opponent's score, it is impossible to see who killed who.
I agree it wouldn't make sense to have friendly fire only when attacking buildings, but on the other hand... there are huge differences. If you attack a building, you will lose a melee unit every few seconds. But if we face a huge army and we have TONS of archers, we can win without losing ANY soldiers at all. That would imply there is no friendly fire in battles.
Don't get me wrong, now I think of it, I like the idea of friendly fire because it makes archers a little less powerful. I was just wondering.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 02 Apr 2012, 21:55
by Lewin
Friendly fire is far more likely to occur when attacking a building because the arrows are aimed at tiles right next to your soldiers. In a battle lots of the arrows will be aimed at enemies that are not standing next to your own men. Also in combat people are walking around so arrows will miss more often.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 07 Apr 2012, 19:46
by Thomas
Hi Remake-Team,

I encountered a little bug today while playing TSK campaign. The enemy fired some arrows on one of my buildings which was not finished yet. After my workers finished the building it seemed ok, but when I selected it I saw that it was damaged and clicked on the button to repair it - and suddenly it started burning. So I guess only the flames were missing after the building was finished.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 08 Apr 2012, 07:45
by Lewin
Hi Thomas,
That bug has already been fixed :)
Thanks anyway for reporting it!
Lewin.

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 08 Apr 2012, 11:49
by Thomas
Oh, even better that it is already fixed. Keep on the good work guys :D

Re: Official KaM Remake r2736 Bugs topic

PostPosted: 08 Apr 2012, 17:03
by Garnu_Thorn
Here are three map issue examples in my play during mission 8 of TSK missions. For full effect of showing map inconsistencies, I've shown unbuildable tiles using the barracks building to show them.

This one shows an attempt to naturally build in a coal field.
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These two show after clearing a stone mountain certain places I can't build excluding one particular set of tiles not shown to be unusable in either image next to the left stonecutter's, the dark splotch.

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Re: Official KaM Remake r2736 Bugs topic

PostPosted: 09 Apr 2012, 01:34
by Lewin
Those tiles are all too steep to build on, that's how it works in KaM too. You can flatten them by building road there. This is kind of one of the charms of KaM but it can be annoying.