Re: Official KaM Remake Bugs topic
PostPosted: 06 Jul 2012, 10:43
Yes, It's lagging very much at 1x speed. I have to wait 5-10 secs and the game runs normally for some seconds and it starts again.
Talk about Knights and Merchants!
https://knightsandmerchants.net:443/forum/
https://knightsandmerchants.net:443/forum/viewtopic.php?t=853
This might or might not be a big, but when I was playing the Town Tutorial today (I just like randomly playing it for the city builder aspect), I suddenly got this message:
That certainly is a bug, one of the tutorial messages could not be loaded for some reason. Could you please give us some more information?
- Were there messages before it and were they correct? The messages usually appear after you construct a building or defeat the enemy to tell you what to do next. Do you remember what the last thing you did was? (or approximately what stage you were at)
- Did you start it from the Town Tutorial button or did you load a save of the tutorial? (or maybe with the Restart button on the results screen?)
- Had you been playing any other games/missions before this one since you started the KaM Remake?
If you could find the log file from that occasion (in the Logs folder, they have time/date stamps from when the Remake was started) that might also help us.
Cheers,
Lewin.
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Date: 2012-07-08
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19:10:26:546 0,072s 72ms Log is up and running. Game version: 4th Multiplayer Demo r3392
19:10:26:578 0,103s 0ms Timestamp Elapsed time Delta Description
19:10:26:609 0,132s 4ms Global settings loaded from KaM_Remake_Settings.ini
19:10:26:671 0,19s 20ms Game settings loaded from KaM_Remake_Settings.ini
19:10:26:703 0,219s 4ms TextLib init done
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce 6150/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
19:10:27:968 1,487s 1239ms Pre-LoadSFX init ... done
19:10:28:000 1,514s 0ms ALC_MONO_SOURCES 255
19:10:28:015 1,539s 0ms ALC_STEREO_SOURCES 1
19:10:28:046 1,564s 0ms OpenAL init done
19:10:28:078 1,592s 3ms Load Sounds.dat ... done
19:10:28:093 1,618s 1ms Warrior sounds scanned ... done
19:10:28:125 1,648s 5ms Music init done, 22 tracks found
19:10:28:156 1,673s 0ms Resource loading state - None
19:10:28:187 1,699s 2ms Reading palettes ... done
19:10:28:203 1,727s 2ms GUI - 600
19:10:28:468 1,985s 234ms 58 Textures created
11322/5459 Kbytes allocated/wasted for units GFX when using Packing
128 KBytes for team colors
19:10:28:546 2,064s 54ms GUIMain - 40
19:10:29:109 2,626s 538ms 26 Textures created
28312/15482 Kbytes allocated/wasted for units GFX when using Packing
0 KBytes for team colors
19:10:29:187 2,703s 54ms GUIMainH - 20
19:10:29:765 3,284s 556ms 16 Textures created
20520/7702 Kbytes allocated/wasted for units GFX when using Packing
0 KBytes for team colors
19:10:29:843 3,368s 58ms RemakeMenu - 28
19:10:30:250 3,77s 376ms 8 Textures created
16424/7401 Kbytes allocated/wasted for units GFX when using Packing
2 KBytes for team colors
19:10:30:468 3,981s 185ms Read fonts is done
19:10:31:843 5,366s 1361ms ReadGFX is done
19:10:31:875 5,391s 0ms Resource loading state - Menu
19:10:31:968 5,485s 65ms GUIMain - 1
19:10:32:125 5,644s 134ms 2 Textures created
4096/1030 Kbytes allocated/wasted for units GFX when using Packing
0 KBytes for team colors
19:10:32:218 5,731s 63ms GUIMain - 1
19:10:32:312 5,834s 73ms 2 Textures created
4096/2225 Kbytes allocated/wasted for units GFX when using Packing
0 KBytes for team colors
19:10:32:421 5,948s 90ms Main menu init done
19:10:32:484 6,006s 34ms <== Game creation is done ==>
19:10:32:515 6,03s 1ms ToggleFullscreen
19:10:32:531 6,055s 0ms Form Width/Height: 1032:780
19:10:32:578 6,103s 0ms Panel Width/Height: 1024:746
19:10:50:812 24,338s 18207ms Reading Trees.rx
19:10:50:890 24,411s 46ms Trees - 400
19:10:51:125 24,644s 208ms 69 Textures created
7722/3051 Kbytes allocated/wasted for units GFX when using Packing
0 KBytes for team colors
19:10:51:218 24,736s 68ms Reading Houses.rx
19:10:51:265 24,778s 17ms Houses - 2000
19:10:51:843 25,368s 566ms 226 Textures created
24267/10895 Kbytes allocated/wasted for units GFX when using Packing
843 KBytes for team colors
19:10:51:921 25,442s 51ms Reading Units.rx
19:10:51:953 25,479s 13ms Units - 9400
19:10:54:312 27,834s 2329ms 992 Textures created
77606/29171 Kbytes allocated/wasted for units GFX when using Packing
7869 KBytes for team colors
19:10:54:437 27,951s 92ms Reading RemakeGame.rx
19:10:54:453 27,979s 2ms RemakeGame - 347
19:10:54:703 28,217s 212ms 65 Textures created
9028/3460 Kbytes allocated/wasted for units GFX when using Packing
8 KBytes for team colors
19:10:54:937 28,458s 217ms Resource loading state - Game
19:10:54:968 28,493s 10ms GameStart
19:10:55:000 28,525s 6ms Loading DAT file for singleplayer: L:\Spellen\KaM - The Peasants Rebellion\KaM Remake\Maps\AI Builders\AI Builders.dat
19:10:55:031 28,552s 2ms Loading map file: L:\Spellen\KaM - The Peasants Rebellion\KaM Remake\Maps\AI Builders\AI Builders.map
19:10:55:437 28,95s 375ms Map file loaded
L:\Spellen\KaM - The Peasants Rebellion\KaM Remake\Maps\AI Builders\AI Builders.evt was not found. It is okay for mission to have no events.
19:10:56:671 30,196s 1220ms Gameplay initialized ... done
19:10:56:703 30,222s 0ms Saving game
19:10:56:890 30,407s 159ms Save done
19:10:57:015 30,53s 98ms Saving game ... done
19:10:57:187 30,706s 151ms Gameplay recording initialized ... done
19:12:05:265 98,779s 68051ms Saving game
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19:39:11:859 1725,372s 2511ms Gameplay ended - gr_Silent /
19:39:12:015 1725,532s 137ms Campaigns.dat saved
Terrain bug. Compare how it looks in Krom's editor (first picture) and in KaM Remake (second picture). I'm sure it has to do with heights: if I make the terrain more even it looks how it is supposed to, but as soon as there is a slight height difference like here, KaM Remake seems to mess up the shades.