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Re: Official KaM Remake Bugs topic

PostPosted: 26 Sep 2012, 11:31
by Shadaoe
Yesterday, we were in a lobby to rehost a game, I was the second on the player list, and when the host left, I didn't become host although I was the first on the list, the second (third when the first host was still here) on the list was the host and could change parameters, that was strange :p

Re: Official KaM Remake Bugs topic

PostPosted: 26 Sep 2012, 11:49
by Lewin
Yesterday, we were in a lobby to rehost a game, I was the second on the player list, and when the host left, I didn't become host although I was the first on the list, the second (third when the first host was still here) on the list was the host and could change parameters, that was strange :p
Hmmm that is a bit strange, but I can see how it could happen, both you and that guy must have joined at the same time, he was connected to the server first, but you were accepted by the host first. When the host left the server automatically reassigned the next player who joined, which was him even though the host had assigned you to 2nd place on the player's list. Basically there are two stages of "authentication", the first where you are accepted by the server into the room (which will determine who will be the new host), and the second where you are accepted into the lobby by the host (which determines where you are on the player list).

It should be extremely rare, and when we improve and update our network protocol (something we've been planning to do) we could stop this from happening. But it's not a big deal, it shouldn't matter whether the host is the first player on the list or not, it's just confusing for people.

Re: Official KaM Remake Bugs topic

PostPosted: 26 Sep 2012, 17:21
by Shadaoe
Yes it's a bit confusing that's all, no real problem :p
If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p

Re: Official KaM Remake Bugs topic

PostPosted: 27 Sep 2012, 11:36
by Lewin
If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p
We very much appreciate your report :) I wasn't aware that this was possible, but from your description I figured out how it could have happened.

Re: Official KaM Remake Bugs topic

PostPosted: 28 Sep 2012, 08:52
by Remake 2012
Bug in Map Editor
Image
Image
Mountains look slightly different in the outside editor than in the editor in the game.

Re: Official KaM Remake Bugs topic

PostPosted: 28 Sep 2012, 09:31
by Lewin
Bug in Map Editor
Mountains look slightly different in the outside editor than in the editor in the game.
That's a bug that was discovered recently, on certain GPUs (including yours) mountains rendered incorrectly (they should slope from top-left to bottom-right). In RC3 we fixed it for the Remake, but it hasn't been fixed for Krom's editor yet.

Re: Official KaM Remake Bugs topic

PostPosted: 30 Sep 2012, 16:58
by Bo_
Bug in the new RC, armor smithy doesn't show the correct item. Look:
Image
It shows shield for armor and armor for shield.

Re: Official KaM Remake Bugs topic

PostPosted: 30 Sep 2012, 17:10
by Lewin
Bug in the new RC, armor smithy doesn't show the correct item. Look:
Image
It shows shield for armor and armor for shield.
Thanks, we already found and fixed this. Also coal and iron are swapped in the weapons smithy.
They are now the same way they were in r3392. I tried to reorder them so it's more consistent but it turns out to be more complicated than I thought, so I've reverted it and we'll look into it after this release.

Re: Official KaM Remake Bugs topic

PostPosted: 02 Oct 2012, 19:42
by pawel95
Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.


pawel95

Re: Official KaM Remake Bugs topic

PostPosted: 03 Oct 2012, 00:55
by Lewin
Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.
Thanks pawel :)
1) I don't know why those 3 buildings belonged to a different team, I merged the two teams because that one only had those 3 buildings and couldn't do anything with them.
2) I added +4 lance carriers and +4 axemen

If you play any more coop missions please report how it goes :)
Cheers,
Lewin.

Re: Official KaM Remake Bugs topic

PostPosted: 03 Oct 2012, 17:09
by Leonidas
Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.


pawel95
Yes, we play yesterday this map and is too easy in start we can destroy AI in left:)Lewin can You add 10 board for players 1 and 2.

Re: Official KaM Remake Bugs topic

PostPosted: 03 Oct 2012, 17:18
by Leonidas
We will testing more map for search buggs:) :wink:

Re: Official KaM Remake Bugs topic

PostPosted: 03 Oct 2012, 19:48
by pawel95
Yes, we play yesterday this map and is too easy in start we can destroy AI in left:)Lewin can You add 10 board for players 1 and 2.
Only for the right player is enough i think, because the other has a school ready. Also i havent think about the boards :D and normaly a good player should check how much board/stones/gold/food they have :D :D

Re: Official KaM Remake Bugs topic

PostPosted: 04 Oct 2012, 20:23
by Remake 2012
bug? r4001

Map editor
Brush speed is.... veeeery slowly :/

Re: Official KaM Remake Bugs topic

PostPosted: 04 Oct 2012, 20:43
by pawel95
bug? r4001

Map editor
Brush speed is.... veeeery slowly :/
HAHA that is not a bug, that is only that you dont make 1000 of maps in one Month, and you have 100% of maps in Remake :D

pawel95