
KaM Remake -> Multiplayer Demo out!
it's really very much like the old KaM I played when I was younger! nice work! one thing that always bothered me in KaM was tha way the units walk. it's allways very messy. They also don't fight in a way I would like them to. Why can't I stop a unit form attacking a citizen? And why won't all units fight somtimes when all the others are fighting? Could these things please be changed? Also I created many many (I don't know how many) scouts, and when I linked them all up to one group, I got an error saying something like WALK TO (0,0) wasn't working. I'll send the save99.xxx files: bas, rpl and sav...
Thanks for bugreport, walkto 0:0 is fixed 
As for other bugs you've mentioned, please provide some screens or savegames/replays

As for other bugs you've mentioned, please provide some screens or savegames/replays
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Multiplayer is not created yet, work in progress ... 

Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
@Hype: I understand what you mean about some of the things that bothered you in KaM, I've already improved a few things and made warriors smarter. Right now making the AI and multiplayer is higher priority than improving the troop interface, but once we've got the game working well I'll try to revisit some of these features and improve them, e.g. warriors joining fights faster.
@powerte: Multiplayer is in development. Yesterday I proved I can send data from one computer to another using a test application, but the network library I've written is still very basic. (no data integrity checks etc. yet) We still have to write the multiplayer code to manage player lists and send relevant data between each player. Krom and I have been discussing the way the multiplayer protocol will work and we have decided on a system that will work with our current game input process.
Hopefully LAN games will be supported in the next major demo
Lewin.
@powerte: Multiplayer is in development. Yesterday I proved I can send data from one computer to another using a test application, but the network library I've written is still very basic. (no data integrity checks etc. yet) We still have to write the multiplayer code to manage player lists and send relevant data between each player. Krom and I have been discussing the way the multiplayer protocol will work and we have decided on a system that will work with our current game input process.
Hopefully LAN games will be supported in the next major demo

Lewin.
@Hype: I understand what you mean about some of the things that bothered you in KaM, I've already improved a few things and made warriors smarter. Right now making the AI and multiplayer is higher priority than improving the troop interface, but once we've got the game working well I'll try to revisit some of these features and improve them, e.g. warriors joining fights faster.
@powerte: Multiplayer is in development. Yesterday I proved I can send data from one computer to another using a test application, but the network library I've written is still very basic. (no data integrity checks etc. yet) We still have to write the multiplayer code to manage player lists and send relevant data between each player. Krom and I have been discussing the way the multiplayer protocol will work and we have decided on a system that will work with our current game input process.
Hopefully LAN games will be supported in the next major demo
Lewin.
-Mag

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Will be a 3D version with nice graphics?
I used to spam this forum so much...
3D graphics have ruined most RTS games, in my opinion. I love AoK 2 FAR better than AoK 3, for example. They butchered the whole game, to be honest. What was wrong with resource drop offs? Really? Doesn't there need to be a town or camp where people gather things? Throw realism out the window why don't we...Will be a 3D version with nice graphics?

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
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