Page 38 of 55

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 10:55
by andreus
Please add: When I make new map in editor - starting area eg. water, sand, snow, grass
this feature is "for lazy mapmakers'' :P

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 14:30
by woloszek
Please add: Select the custom area to be folded (For now, we can choose a square and circle) I would like to hand select the closed area which is to be increased.
Just use 1 tile brush.
hahaha good answer sado xD, but will be nice if mapmaker could select detailed area to fold. :wink:

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 16:14
by dicsoupcan
actually i agree with sado, tile 1 brush will do the trick.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 16:30
by woloszek
actually i agree with sado, tile 1 brush will do the trick.
yes, but we waste time... if you like to suffer with 1 brush of tile .... then your business :lol:

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 17:19
by dicsoupcan
good looking maps take time, there is also a random elements option yet people prefer to place custom tiles themselves.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 17:46
by Ben
good looking maps take time, there is also a random elements option yet people prefer to place custom tiles themselves.
Indeed. For a similar reason, I hope that a random object option is never included for the editor, because I believe that there thought be thought placed into each object's placement ;)

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 18:17
by woloszek
just me, you do not have to say it. But it is a reason to let it not make life easier?
About random objects, I agree with you Ben ofc :)

Re: Official KaM Remake Bugs topic

PostPosted: 12 Nov 2013, 22:07
by The Dark Lord
Waste time? Don't make me come up with a back-in-the-day-when-we-only-had-Qage's-editor story! :P

Re: Official KaM Remake Bugs topic

PostPosted: 13 Nov 2013, 01:52
by Ben
Omg, terrible editor (well, for the time is was revolutionary, but still...)

Re: Official KaM Remake Bugs topic

PostPosted: 20 Nov 2013, 17:34
by cmowla
I got this bug message a little while ago, but I forgot to post it. Is this possibly the cause of the replay bug?
Image
Image

Re: Official KaM Remake Bugs topic

PostPosted: 26 Nov 2013, 16:43
by andreus
me, Pawel and Tiank got some errors while testing new build:

Image
Image

Also log says:

Exception occured: EAssertionFailed: Removed units should be flushed from UI earlier inTaskDie or never appear there when training cancelled or alike (C:\Projects\KaM Remake Trunk\src\units\KM_Units.pas, line 1197).
Exception occured: EAssertionFailed: Assertion failure (C:\Projects\KaM Remake Trunk\src\KM_HandsCollection.pas, line 102).

Exception occured: EAssertionFailed: Random check mismatch for tick 2291 from player 1 processed at tick 2291 (C:\Projects\KaM Remake Trunk\src\KM_GameInputProcess_Multi.pas, line 277). (1st screenshot)
Exception occured: ERangeError: Range check error. (2nd screenshot)

Re: Official KaM Remake Bugs topic

PostPosted: 26 Nov 2013, 21:57
by Lewin
I'll fix the "Removed units should be flushed from UI earlier inTaskDie", thanks for the report. The random check mismatch happened after the first crash right? It is almost certainly caused by the first crash, since a crash often makes the game go out of sync between players.

Re: Official KaM Remake Bugs topic

PostPosted: 27 Nov 2013, 08:25
by andreus
Yes, we got "Removed units...", then "Assertion failure" in HandCollection, and then random check mismatch.

Re: Official KaM Remake Bugs topic

PostPosted: 27 Nov 2013, 08:44
by Krom
@Andreus: As I told you - only first error counts. All the following errors are caused by snowball effect and are 99% meaningless.

Re: Official KaM Remake Bugs topic

PostPosted: 28 Nov 2013, 20:03
by Tiank
Weird error we had today. Mind, that I had really low fps before that, even around 0 (probably my notebook just couldn't handle the Remake... cooling issues I guess, but I've never got any errors because of that).

Image

After I tried to retry the game, following error occured:

Image

EDIT: Andreus was analyzing that error and he figured out, that it was the dying serf, who caused this error. Serf was carrying weapon to the Castle, when Castle was destroyed, enemy killed that serf (at the same moment), so the task was assigned to dying serf.
Error.7z