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Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 15:38
by T*AnTi-V!RuZz
The music that plays when you're defeated continues playing if you go back to the menu/lobby.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 16:11
by pawel95
Not sure if that´s a bug, but I like it more this way, instead of stopping the music directly to the menu. So you can enjoy the winning music a little bit when you watch the statistics after the game :mrgreen:

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 16:15
by T*AnTi-V!RuZz
Not sure if that´s a bug, but I like it more this way, instead of stopping the music directly to the menu. So you can enjoy the winning music a little bit when you watch the statistics after the game :mrgreen:
I dislike it tbh and in original KaM the music just stopped playing :)

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 16:52
by sado1
It's annoying in MP (but makes sense in SP for me) when I need to test sth on a map multiple times :P

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 17:06
by pawel95
It's annoying in MP (but makes sense in SP for me) when I need to test sth on a map multiple times :P
Please Sado. You wrote multiple times in this forum that you dislike SP Games and only play Multiplayer :P So don´t say what you would like to see in singleplayer(for other people) and what you don´t like to see in MP (For you) :mrgreen:

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 17:31
by sado1
xD

Still, since I think my post isn't clear enough (this is not related to Pawel's post, I just took a second look on my short post again...) - I think that in SP this, hm, "feature" makes sense, because when you won, you want to hear the victory song, and when you lose, you deserve to listen to the whole defeat tune (unless you are beaten so much that you need to ragequit from the game, then nothing can enforce it on you I guess :P). However, in MP, one does rarely even hear it anyway - apart from fight maps, nobody waits until the win/defeat song is played, people simply quit the game when their troops are dead. Although, when I am testing some kind of a script, and need to run a map multiple times (which, I agree, is a very rare use case), this tune drives me mad (so I'll probably delete the file in some time). So, to sum up: in SP the music should be played till the end, while in MP - I don't know but I'd wish it didn't.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2014, 17:42
by pawel95
Now Sado post reminds me back to an idea from a few months ago :P Sorry, a bit offtopic:

What you all guys think about, when the victory screen would appear also in multiplayer, if all players from the other team ragequit? :mrgreen:

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2014, 10:06
by Lewin
The music that plays when you're defeated continues playing if you go back to the menu/lobby.
It's always worked like this, but yeah maybe it's best if it stops playing as soon as you quit the game. Anyone disagree?
What you all guys think about, when the victory screen would appear also in multiplayer, if all players from the other team ragequit? :mrgreen:
We've thought about marking players as defeated as soon as they quit (or get dropped by the host). But this means there's no chance to replace those players (with another player or AI). So for now I didn't implement it.

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2014, 21:02
by RandomLyrics
Actions.HouseAddBuildingProgress
Image
When it should remove "site" it moves it little bit, you cant remove it etc.

Re: Official KaM Remake Bugs topic

PostPosted: 14 Jul 2014, 04:12
by Lewin
Actions.HouseAddBuildingProgress
Image
When it should remove "site" it moves it little bit, you cant remove it etc.
Thanks for reporting :) I fixed it.

Re: Official KaM Remake Bugs topic

PostPosted: 15 Jul 2014, 22:32
by pawel95
I think you and disco already tested that If I am not wrong, but:

New spectator will join 8 players lobby (with me as a spectator, who was in the lobby from the beginning). He gets "paused" but in the game it´s "waiting for" all the time. He could write normaly in the chat and hadn´t connection problems. This may also be in connection with "Spectator has no saved file but was ready", but noone of us got an error.

Re: Official KaM Remake Bugs topic

PostPosted: 18 Jul 2014, 23:12
by Ben
I don't know if you want RC bugs posted here or in the RC topic, but in current RC, the sound effects slider works very strange. It doesn't seem to adjust "button click sounds" or unit voices, which I find to be very annoying.

Re: Official KaM Remake Bugs topic

PostPosted: 23 Jul 2014, 01:18
by RandomLyrics
States.UnitHome r6478
  Code:
u:= Actions.GiveUnit(aPlayer, States.HouseTypeToOccupantType(States.HouseType(aHouse)), States.HousePositionX(aHouse), States.HousePositionY(aHouse)+1, 0); if States.UnitHome(u) < 0 then Actions.UnitKill(u, true);
Image

Re: Official KaM Remake Bugs topic

PostPosted: 23 Jul 2014, 01:59
by Lewin
I think you and disco already tested that If I am not wrong, but:

New spectator will join 8 players lobby (with me as a spectator, who was in the lobby from the beginning). He gets "paused" but in the game it´s "waiting for" all the time. He could write normaly in the chat and hadn´t connection problems. This may also be in connection with "Spectator has no saved file but was ready", but noone of us got an error.
Yeah that's probably because it let the host start the game before the spectator had downloaded the save.
I don't know if you want RC bugs posted here or in the RC topic, but in current RC, the sound effects slider works very strange. It doesn't seem to adjust "button click sounds" or unit voices, which I find to be very annoying.
That's already fixed.
States.UnitHome r6478
  Code:
u:= Actions.GiveUnit(aPlayer, States.HouseTypeToOccupantType(States.HouseType(aHouse)), States.HousePositionX(aHouse), States.HousePositionY(aHouse)+1, 0); if States.UnitHome(u) < 0 then Actions.UnitKill(u, true);
Image
Thanks for reporting, I fixed it :) UnitHome will always create that error in the RC, it wasn't defined properly.

Re: Official KaM Remake Bugs topic

PostPosted: 23 Jul 2014, 11:31
by pawel95
Is the bug already fixed, if you click on a soldier and a serf is close to this soldier, the serf will be selected? :D If not, I played Mission 2 in Vas Campaign and it happens there every single time with the xbows on the south part of the castle. Probably it has sth do to with, that many serfs are going for coal and iron a bit more in the east :P