Re: Towers
PostPosted: 06 Sep 2012, 23:03
Well there's clearly a lot of people who think towers are good right now given the responses here.
Currently towers kill about 3/5. In the last release they killed 1-2/5. I don't see the purpose in a tower that kills just 1 or 2 enemies. Why have towers at all in that case? There'll be a mutator to disable towers, maybe you guys should play with that instead.
I guess you want it to be gg as soon as one player has lost all his troops and the other player still has a few left. Well in that case you might as well play without towers. Towers are to slow the enemy down, and stop them from matching straight into your village unless they have enough troops to get past the towers. I like it that way, and others do as well. It gives you a chance to recover after a battle. It means you can have more than one battle before the game is over.
This isn't a balance issue, it's just that you want to play the game in a different way to other people, where towers play an almost meaningless role and there's just one big battle after pt which decides the winner.
As for "you should take our word for it", I dislike that kind of arrogance that your opinions are the most important just because you're highly skilled. You like to play a different style of game, that's all. Other people don't. It annoys me that you revert to "we are right end of story" rather than presenting counter arguments and providing evidence (IMO that screenshot doesn't show much) Have you considered that some people might even enjoy sieges and storming towers with 100s of militia? If those people enjoy playing like that it doesn't make them any less important than you. I've personally had some great fun doing that in the past, before r3392.
There's no right our wrong way to play KaM, your way is just one.
Defensive tactics will always give you an advantage whether there are towers or not. Camping is effective in most games, the defender gets an adverse over the attacker.
Currently towers kill about 3/5. In the last release they killed 1-2/5. I don't see the purpose in a tower that kills just 1 or 2 enemies. Why have towers at all in that case? There'll be a mutator to disable towers, maybe you guys should play with that instead.
I guess you want it to be gg as soon as one player has lost all his troops and the other player still has a few left. Well in that case you might as well play without towers. Towers are to slow the enemy down, and stop them from matching straight into your village unless they have enough troops to get past the towers. I like it that way, and others do as well. It gives you a chance to recover after a battle. It means you can have more than one battle before the game is over.
This isn't a balance issue, it's just that you want to play the game in a different way to other people, where towers play an almost meaningless role and there's just one big battle after pt which decides the winner.
As for "you should take our word for it", I dislike that kind of arrogance that your opinions are the most important just because you're highly skilled. You like to play a different style of game, that's all. Other people don't. It annoys me that you revert to "we are right end of story" rather than presenting counter arguments and providing evidence (IMO that screenshot doesn't show much) Have you considered that some people might even enjoy sieges and storming towers with 100s of militia? If those people enjoy playing like that it doesn't make them any less important than you. I've personally had some great fun doing that in the past, before r3392.
There's no right our wrong way to play KaM, your way is just one.
Defensive tactics will always give you an advantage whether there are towers or not. Camping is effective in most games, the defender gets an adverse over the attacker.