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What's the trick to get bowman to shoot the enemy?

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MichGal

Lance Carrier

Posts: 61

Joined: 18 Apr 2008, 22:00

Post 20 Jul 2009, 23:24

What's the trick to get bowman to shoot the enemy?

Hi everyone. I get so pissed off when the bowman don't shoot at the enemy! I don't understand why. There's no buildings or trees in their way. Their not too close or too far away. They were shooting on the last attack. What makes them stop shooting? Most importantly, is there a way to make them attack again?

Thanks in advance!
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 20 Jul 2009, 23:56

Maybe if you manually attack? You know, right right on enemy? Be careful though, they might want to take a walk instead...
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MichGal

Lance Carrier

Posts: 61

Joined: 18 Apr 2008, 22:00

Post 21 Jul 2009, 02:15

I tried that and they did start to walk into the enemy. :?

Thanks for the reply!
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JBSnorro

Barbarian

Posts: 106

Joined: 20 Nov 2007, 23:00

Post 21 Jul 2009, 08:54

There is even a known bug in TPR where your men can stand next to the enemies, and they dont attack each other. You could check whether your infantry attacks their infantry, if not, you're dealing with this bug (for which there is no solution but to restart).
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 21 Jul 2009, 10:02

Think it's the one that is caused by using soldiers that you can hire from the town hall.
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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 21 Jul 2009, 17:30

IIRC it's related with drunk soldiers bug. In that case you'll need to kill them in some other way. Enemies' units trained after the bug happened shouldn't be affected, but the bug can occur again.
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Juba

Barbarian

Posts: 104

Joined: 02 Feb 2009, 23:00

Location: Finland

Post 21 Jul 2009, 22:27

I have this bug too sometimes. When I first time noticed it, my decision was to order bowmans stop (so they wouldn't walk to get killed).
They began to shoot after I rotated them to look straight into enemy soldiers.

So try pressing halt when having this problem, it might work but I don't guarantee it...
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MichGal

Lance Carrier

Posts: 61

Joined: 18 Apr 2008, 22:00

Post 21 Jul 2009, 23:14

I have this bug too sometimes. When I first time noticed it, my decision was to order bowmans stop (so they wouldn't walk to get killed).
They began to shoot after I rotated them to look straight into enemy soldiers.

So try pressing halt when having this problem, it might work but I don't guarantee it...
Thanks! I'll try that.
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Thunderwolf

User avatar

Crossbowman

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Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 23 Jul 2009, 10:06

And in the same way, the slingshot-guy doesn't stop attacking :P... Or is that another issue?
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 24 Jul 2009, 19:00

I have had this bug before. Units just seem to have a slower reaction time. For me if I waited a few moments they would attack. The best way to avoid this bug is to not use Town Hall units. Also, Town Hall units DO NOT cause this bug if they were started in the mission to begin with. It must have something to do with the Town Hall and not the units methinks...
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