KaM Fighting system analyses
PostPosted: 03 Oct 2009, 19:23
How the fighting system works is one of the mysterys of Knight and Merchants, but we have to find out how it works for Lewins, Kroms and Harolds Remake.
This thread is to collect facts and statements about the battle system.
A short summary about the facts of the german guide book(Atk Formular, unit stats).
I quote my older post
I hope there were no changes with the official patches
I had time to make some statistics about the fighting systems
My units:
1 Babarian
Enemy:
Knight (4 lifepoints, Armor 3)
The enemy has alliance to me but I'm not, so I can attack him without changing his direction.
I attacked him from behind(direction multiplikator x5) that the attack of babarian(75x5=375) is so high that they can destroy one lifepoint per hit.
That's the theory
[[[I noticed that there are sometimes 5 Hits needed to kill him. I assume that there is a 50%~ chance to miss the first hit. That appears also if I attack Miliz, Lancemen or Swordmans but not at bowmans. They are 100% one hit dead if a babarian attacks from behind. I think there is a 50% dodge for all combat units.]]]
[[[I also checked the lifepoint regeneration but that's more difficult. First problem is that dodge thing... so it's not easy to find out when a unit lost a lifepoint and regenerated a new one. ]]]
[[[I think Units regenerate Lifepoints after they loose their first point. I made a few tests and my theory is that there is a regeneration of one point every 10-15 seconds. ]]]
Because you cant make a break until the unit dies I made this test formation:

I'm Blue, Red is friendly to me but I can attack. Green is friendly to red but not to me. If I attack with one babarian he can hit 1-4 times the knight before he get killed! So I can calculate a break and check then how many hits the enemy can stand.
[[[Another little problem is that I dont have a "stop watch" to get exactly times...
If you would like to test it I can give you one resolution:
Attack with one babarian, if he can hit the knight 3 times before he dies attacks with a 2nd babarian and make 2 hits more. I wrote above about the 50% dodge they sometimes have... if you can hit him 5 times he will die with the next hit. I counted the seconds from the first hit and it were about 15seconds~]]]
@Bowmen
I made a few tests to find out how is the hit ratio of bowmen. I think there is no difference in range to the target. I create a small statistic where I attacked 10 bowmen with my bowman from behind(5x60atk=300/2=150-> would be one hit kill) and got a few one shots but also a few times about 6-8 arrows needed... the average is at 35-40%
Cross bowman shots 20 bowmen with 1 shot...
EDIT: Old or maybe wrong informations are tagged with [[[ italic text ]]]
This thread is to collect facts and statements about the battle system.
A short summary about the facts of the german guide book(Atk Formular, unit stats).
I quote my older post
There are 3 kinds of stats: Lifepoints(if 0 unit die), armor strengh(how heavy the armor is) and attack power.
Also there are 5 kinds of attack positions! It's a multiplier for the direction from where you attack the enemy.
front side: 1
diagonal front side: 2
edgewise(from the unit left or right): 3
diagonal back side: 4
back side: 5
The Attack formula is as follow:
( Attackpower x Attackposition ) / Armor Strengh of the Enemy
After this formula there is a random value between 0 and 100. If the result of the Attack formula is bigger then the random value, the unit gets one lifepoint removed. If all lifepoints removed the unit will die!
I add a short list of the units(only TSK units)
Sorry if the names are not correct, I dont want look after the right names :/
I use this shortcuts:
Lifepoints=LP
Armor Strengh= AS
Attack power= Atk
Miliz:
LP: 3
AS: 1
Atk: 35
Axefighter
LP: 3
AS: 2
Atk: 35
Swordman
LP: 3
AS: 3
Atk: 55
Babarian:
LP: 4
AS: 1
Atk: 75
Lance carrier:
LP: 3
AS: 2
Atk: 25 (+55 against horses= 80)
Pike carrier:
LP: 3
AS: 3
Atk: 35 (+80 against horses= 115)
Bowman:
LP: 1
AS: 2
Atk: 60
crossbowman:
LP: 1
AS: 3
Atk: 120
axefighter at horse(sry no idea xD )
LP: 4
AS: 2
Atk: 35
Knight:
LP: 4
AS: 3
Atk: 55
I had time to make some statistics about the fighting systems
My units:
1 Babarian
Enemy:
Knight (4 lifepoints, Armor 3)
The enemy has alliance to me but I'm not, so I can attack him without changing his direction.
I attacked him from behind(direction multiplikator x5) that the attack of babarian(75x5=375) is so high that they can destroy one lifepoint per hit.
That's the theory
[[[I noticed that there are sometimes 5 Hits needed to kill him. I assume that there is a 50%~ chance to miss the first hit. That appears also if I attack Miliz, Lancemen or Swordmans but not at bowmans. They are 100% one hit dead if a babarian attacks from behind. I think there is a 50% dodge for all combat units.]]]
[[[I also checked the lifepoint regeneration but that's more difficult. First problem is that dodge thing... so it's not easy to find out when a unit lost a lifepoint and regenerated a new one. ]]]
[[[I think Units regenerate Lifepoints after they loose their first point. I made a few tests and my theory is that there is a regeneration of one point every 10-15 seconds. ]]]
Because you cant make a break until the unit dies I made this test formation:

I'm Blue, Red is friendly to me but I can attack. Green is friendly to red but not to me. If I attack with one babarian he can hit 1-4 times the knight before he get killed! So I can calculate a break and check then how many hits the enemy can stand.
[[[Another little problem is that I dont have a "stop watch" to get exactly times...
If you would like to test it I can give you one resolution:
Attack with one babarian, if he can hit the knight 3 times before he dies attacks with a 2nd babarian and make 2 hits more. I wrote above about the 50% dodge they sometimes have... if you can hit him 5 times he will die with the next hit. I counted the seconds from the first hit and it were about 15seconds~]]]
@Bowmen
I made a few tests to find out how is the hit ratio of bowmen. I think there is no difference in range to the target. I create a small statistic where I attacked 10 bowmen with my bowman from behind(5x60atk=300/2=150-> would be one hit kill) and got a few one shots but also a few times about 6-8 arrows needed... the average is at 35-40%
Cross bowman shots 20 bowmen with 1 shot...
EDIT: Old or maybe wrong informations are tagged with [[[ italic text ]]]