Re: Multiplayer mutators

KaM Remake at: http://www.kamremake.com
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King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
- Disallowing production of bows and crossbows (only melee)
- Every player can choose one military unit and they are restricted to making that unit for the whole game (like monobattles in Starcraft II). A 'randomize' function would be great here, so people can't plan ahead before the game has started and it will also give funny army combinations. On the other hand, people will probably have to restart now and then because it might be too unbalanced (for example scout and knight vs lance carrier and pikeman)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
And greyscale isn't good idea, IMO useless.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
If mutators:
- Will be optional (like PT) why not?
- If you can do this, and it will not take you a long time - why not?
Well it's like crappy maps. It doesn't take a lot of time to make them, you don't have to use them but they're just annoying on your screen.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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