Post 07 Oct 2012, 16:15 by Lewin
			
			
			The interface was designed 12 years ago by the original creators, back then 1024x768 was considered big, and 16:9 wasn't even used. I'm not sure how we can make it work for all resolutions without massively redesigning the whole thing and redoing all of the art. But we're interested in your suggestions. Maybe you could do a quick mockup sketch of your split panel design to show how it would look?
From what I've seen most other RTS games either force people to use small enough resolutions (e.g. if you go play old Age of Empires now you have to play it at a low resolution and there's no windowed mode), or scale the interface so it looks basically the same on all resolutions. Others do what we've done and leave empty space on high resolutions. We're not going to force people to use low resolutions (and no windowed mode) and it's hard to scale things without it looking strange because KaM uses "pixel art" that really only looks good at its native resolution.