This game badly needs tooltips
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Re: This game badly needs tooltips
From what I've seen most other RTS games either force people to use small enough resolutions (e.g. if you go play old Age of Empires now you have to play it at a low resolution and there's no windowed mode), or scale the interface so it looks basically the same on all resolutions. Others do what we've done and leave empty space on high resolutions. We're not going to force people to use low resolutions (and no windowed mode) and it's hard to scale things without it looking strange because KaM uses "pixel art" that really only looks good at its native resolution.
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Re: This game badly needs tooltips
Please keep this discussion related to tooltips.
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Re: This game badly needs tooltips
I'm not completely happy with it yet. Any thoughts/suggestions?
EDIT: Here's another style:
Re: This game badly needs tooltips
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Re: This game badly needs tooltips
I agree that it's better, and maybe someone will suggest something else.
Re: This game badly needs tooltips
Re: This game badly needs tooltips
Re: This game badly needs tooltips
Re: This game badly needs tooltips
I don't want to be rude, I am just honest. If my post comes a little hard, I do give already my humble apologies. As pointed out, the second style is preferable over the first one!
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Re: This game badly needs tooltips
To be honest, i don't like both of them in comparison to the current situation. I don't know know to put this, but this tooltip feels like 'added later in the design'; it somehow does not feel right... Maybe we'll need a designer to make tooltips that fits in the game.
I think the second style is much better than that because it's readable and noticeable. I agree it's not perfect, and we're open to suggestions for how to improve it.
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